     {$CLEO .cm}

04BB: select_interior 0

00A1: put_actor $PLAYER_ACTOR at  143.057 -4480.2822 1933.1353
0173: set_actor $PLAYER_ACTOR Z_angle_to  0.003
0860: link_actor $PLAYER_ACTOR to_interior 0



0247: load_model 97
0247: load_model 6959
0247: load_model 8542
0247: load_model 1966
0247: load_model 5720
0247: load_model 8136
0247: load_model 5726
0247: load_model 5737
0247: load_model 2774
0247: load_model 10558
0247: load_model 14411
0247: load_model 8674
0247: load_model 3785
0247: load_model 970
0247: load_model 14416
0247: load_model 7503     
0247: load_model 985   
038B: load_requested_models
0ACD: show_text_highpriority "LOAD" time 4000


029B: 2@ = init_object 6959 at 184.92999 -4528.5098 1932.13 // object (vegasNbball1) (1)
0453: set_object 2@ XY_rotation 0.0 0.0 angle 0.0
029B: 3@ = init_object 8542 at 105.37 -4533.0 1868.86 // object (vgsrailroad07) (1)
0453: set_object 3@ XY_rotation 0.0 0.0 angle 0.0
029B: 4@ = init_object 1966 at 115.89 -4550.9102 1927.61 // object (imcompmovedr1_las) (1)
0453: set_object 4@ XY_rotation 0.0 0.0 angle 0.0
029B: 5@ = init_object 5720 at 120.81 -4532.8398 1949.4301 // object (holbuild02_law) (1)
0453: set_object 5@ XY_rotation 0.0 180.0 angle 270.0
029B: 6@ = init_object 8136 at 47.21 -4538.96 1913.73 // object (vgSbikeschl04) (1)
0453: set_object 6@ XY_rotation 0.0 0.0 angle 0.0
029B: 7@ = init_object 5726 at 124.09 -4543.6401 1927.3199 // object (Lawn_holbuild21) (1)
0453: set_object 7@ XY_rotation 0.0 0.0 angle 0.0
029B: 8@ = init_object 5726 at 142.48 -4537.5698 1927.3199 // object (Lawn_holbuild21) (2)
0453: set_object 8@ XY_rotation 0.0 0.0 angle 90.0
029B: 9@ = init_object 5737 at 127.44 -4579.5898 1938.09 // object (archshop07_laW02) (1)
0453: set_object 9@ XY_rotation 0.0 0.0 angle 0.0
029B: 10@ = init_object 5726 at 124.09 -4531.9702 1927.3199 // object (Lawn_holbuild21) (3)
0453: set_object 10@ XY_rotation 0.0 0.0 angle 0.0
029B: 11@ = init_object 2774 at 147.24001 -4541.1401 1929.36 // object (CJ_AIRP_PILLARS) (1)
0453: set_object 11@ XY_rotation 0.0 0.0 angle 0.0
029B: 12@ = init_object 10558 at 125.25 -4452.6396 1935.22 // object (tbnSFS) (40)
0453: set_object 12@ XY_rotation 90.0 0.0 angle 0.0
029B: 13@ = init_object 10558 at 125.25 -4448.6597 1935.22 // object (tbnSFS) (41)
0453: set_object 13@ XY_rotation 90.0 0.0 angle 0.0
029B: 14@ = init_object 10558 at 125.25 -4444.7598 1935.22 // object (tbnSFS) (42)
0453: set_object 14@ XY_rotation 90.0 0.0 angle 0.0
029B: 15@ = init_object 10558 at 125.25 -4440.8599 1935.22 // object (tbnSFS) (43)
0453: set_object 15@ XY_rotation 90.0 0.0 angle 0.0
029B: 16@ = init_object 10558 at 127.05 -4454.4097 1935.22 // object (tbnSFS) (44)
0453: set_object 16@ XY_rotation 90.0 0.0 angle 90.0
029B: 17@ = init_object 10558 at 130.8 -4454.4097 1935.22 // object (tbnSFS) (45)
0453: set_object 17@ XY_rotation 90.0 0.0 angle 90.0
029B: 18@ = init_object 10558 at 134.62 -4454.4097 1935.22 // object (tbnSFS) (46)
0453: set_object 18@ XY_rotation 90.0 0.0 angle 90.0
029B: 19@ = init_object 10558 at 136.39999 -4452.6099 1935.22 // object (tbnSFS) (47)
0453: set_object 19@ XY_rotation 90.0 0.0 angle 180.0
029B: 20@ = init_object 10558 at 136.39999 -4448.7598 1935.22 // object (tbnSFS) (48)
0453: set_object 20@ XY_rotation 90.0 0.0 angle 179.995
029B: 21@ = init_object 10558 at 136.39999 -4444.9097 1935.22 // object (tbnSFS) (49)
0453: set_object 21@ XY_rotation 90.0 0.0 angle 179.995
029B: 22@ = init_object 10558 at 136.39999 -4441.1597 1935.22 // object (tbnSFS) (50)
0453: set_object 22@ XY_rotation 90.0 0.0 angle 179.995
029B: 23@ = init_object 10558 at 136.39999 -4437.6597 1935.22 // object (tbnSFS) (51)
0453: set_object 23@ XY_rotation 90.0 0.0 angle 179.995
029B: 24@ = init_object 2774 at 147.24001 -4524.0098 1929.26 // object (CJ_AIRP_PILLARS) (2)
0453: set_object 24@ XY_rotation 0.0 0.0 angle 0.0
029B: 25@ = init_object 5726 at 142.48 -4511.1802 1927.3199 // object (Lawn_holbuild21) (4)
0453: set_object 25@ XY_rotation 0.0 0.0 angle 90.0
029B: 26@ = init_object 5726 at 142.48 -4484.9902 1927.3199 // object (Lawn_holbuild21) (5)
0453: set_object 26@ XY_rotation 0.0 0.0 angle 90.0
029B: 27@ = init_object 5726 at 142.48 -4458.8701 1927.3199 // object (Lawn_holbuild21) (6)
0453: set_object 27@ XY_rotation 0.0 0.0 angle 90.0
029B: 28@ = init_object 10558 at 112.76 -4548.4302 1935.17 // object (tbnSFS) (61)
0453: set_object 28@ XY_rotation 90.0 0.0 angle 90.0
029B: 29@ = init_object 10558 at 120.69 -4548.4302 1935.17 // object (tbnSFS) (62)
0453: set_object 29@ XY_rotation 90.0 0.0 angle 90.0
029B: 30@ = init_object 14411 at 116.76 -4555.5601 1935.23 // object (carter-stairs04) (1)
0453: set_object 30@ XY_rotation 0.0 0.0 angle 180.0
029B: 31@ = init_object 8674 at 123.71 -4552.9902 1935.35 // object (csrsfence02_lvs) (1)
0453: set_object 31@ XY_rotation 0.0 90.0 angle 0.0
029B: 34@ = init_object 10558 at 118.62 -4550.4502 1935.17 // object (tbnSFS) (63)
0453: set_object 34@ XY_rotation 90.0 0.0 angle 180.0
029B: 35@ = init_object 10558 at 118.62 -4554.3301 1935.17 // object (tbnSFS) (64)
0453: set_object 35@ XY_rotation 90.0 0.0 angle 179.995
029B: 36@ = init_object 10558 at 118.62 -4558.0801 1935.17 // object (tbnSFS) (65)
0453: set_object 36@ XY_rotation 90.0 0.0 angle 179.995
029B: 37@ = init_object 10558 at 118.62 -4558.0801 1943.8199 // object (tbnSFS) (66)
0453: set_object 37@ XY_rotation 90.0 0.0 angle 179.995
029B: 38@ = init_object 10558 at 118.62 -4554.3799 1943.8199 // object (tbnSFS) (67)
0453: set_object 38@ XY_rotation 90.0 0.0 angle 179.995
029B: 39@ = init_object 10558 at 118.62 -4550.5 1943.8199 // object (tbnSFS) (68)
0453: set_object 39@ XY_rotation 90.0 0.0 angle 179.995
029B: 40@ = init_object 10558 at 114.6 -4550.4502 1935.17 // object (tbnSFS) (69)
0453: set_object 40@ XY_rotation 90.0 0.0 angle 179.995
029B: 41@ = init_object 10558 at 114.6 -4554.3501 1935.17 // object (tbnSFS) (70)
0453: set_object 41@ XY_rotation 90.0 0.0 angle 179.995
029B: 42@ = init_object 10558 at 114.6 -4558.2002 1935.17 // object (tbnSFS) (71)
0453: set_object 42@ XY_rotation 90.0 0.0 angle 179.995
029B: 43@ = init_object 10558 at 114.6 -4550.4502 1943.75 // object (tbnSFS) (72)
0453: set_object 43@ XY_rotation 90.0 0.0 angle 179.995
029B: 44@ = init_object 10558 at 114.6 -4554.2998 1943.75 // object (tbnSFS) (74)
0453: set_object 44@ XY_rotation 90.0 0.0 angle 179.995
029B: 45@ = init_object 10558 at 114.6 -4558.2002 1943.75 // object (tbnSFS) (75)
0453: set_object 45@ XY_rotation 90.0 0.0 angle 179.995
029B: 46@ = init_object 10558 at 114.6 -4562.0298 1943.75 // object (tbnSFS) (76)
0453: set_object 46@ XY_rotation 90.0 0.0 angle 179.995
029B: 47@ = init_object 10558 at 114.6 -4565.9302 1943.75 // object (tbnSFS) (77)
0453: set_object 47@ XY_rotation 90.0 0.0 angle 179.995
029B: 48@ = init_object 14411 at 116.76 -4563.7798 1940.9399 // object (carter-stairs04) (3)
0453: set_object 48@ XY_rotation 0.0 0.0 angle 179.995
029B: 49@ = init_object 10558 at 118.62 -4562.0298 1943.8199 // object (tbnSFS) (78)
0453: set_object 49@ XY_rotation 90.0 0.0 angle 179.995
029B: 50@ = init_object 10558 at 118.62 -4565.98 1943.8199 // object (tbnSFS) (79)
0453: set_object 50@ XY_rotation 90.0 0.0 angle 179.995
029B: 51@ = init_object 10558 at 120.62 -4568.0801 1943.8199 // object (tbnSFS) (80)
0453: set_object 51@ XY_rotation 90.0 0.0 angle 269.995
029B: 52@ = init_object 10558 at 124.55 -4568.0801 1943.8199 // object (tbnSFS) (81)
0453: set_object 52@ XY_rotation 90.0 0.0 angle 269.995
029B: 53@ = init_object 6959 at 125.95 -4568.46 1948.14 // object (vegasNbball1) (2)
0453: set_object 53@ XY_rotation 0.0 0.0 angle 0.0
029B: 54@ = init_object 10558 at 114.6 -4569.9302 1943.75 // object (tbnSFS) (82)
0453: set_object 54@ XY_rotation 90.0 0.0 angle 179.995
029B: 55@ = init_object 10558 at 114.6 -4573.8999 1943.75 // object (tbnSFS) (83)
0453: set_object 55@ XY_rotation 90.0 0.0 angle 179.995
029B: 56@ = init_object 10558 at 114.6 -4577.8701 1943.75 // object (tbnSFS) (84)
0453: set_object 56@ XY_rotation 90.0 0.0 angle 179.995
029B: 57@ = init_object 10558 at 114.6 -4581.8501 1943.75 // object (tbnSFS) (85)
0453: set_object 57@ XY_rotation 90.0 0.0 angle 179.995
029B: 58@ = init_object 10558 at 114.6 -4585.75 1943.75 // object (tbnSFS) (86)
0453: set_object 58@ XY_rotation 90.0 0.0 angle 179.995
029B: 59@ = init_object 10558 at 116.72 -4586.8799 1943.75 // object (tbnSFS) (87)
0453: set_object 59@ XY_rotation 90.0 0.0 angle 269.995
029B: 60@ = init_object 10558 at 120.54 -4586.8799 1943.75 // object (tbnSFS) (88)
0453: set_object 60@ XY_rotation 90.0 0.0 angle 269.995
029B: 61@ = init_object 10558 at 124.47 -4586.8799 1943.75 // object (tbnSFS) (89)
0453: set_object 61@ XY_rotation 90.0 0.0 angle 269.995
029B: 62@ = init_object 10558 at 128.42 -4568.0801 1943.8199 // object (tbnSFS) (90)
0453: set_object 62@ XY_rotation 90.0 0.0 angle 269.995
029B: 63@ = init_object 10558 at 132.32001 -4568.0801 1943.8199 // object (tbnSFS) (91)
0453: set_object 63@ XY_rotation 90.0 0.0 angle 269.995
029B: 64@ = init_object 10558 at 134.0 -4569.6602 1943.8199 // object (tbnSFS) (92)
0453: set_object 64@ XY_rotation 90.0 0.0 angle 179.995
029B: 65@ = init_object 10558 at 134.0 -4573.4102 1943.8199 // object (tbnSFS) (93)
0453: set_object 65@ XY_rotation 90.0 0.0 angle 179.995
029B: 66@ = init_object 10558 at 134.0 -4577.2402 1943.8199 // object (tbnSFS) (94)
0453: set_object 66@ XY_rotation 90.0 0.0 angle 179.995
029B: 67@ = init_object 10558 at 134.0 -4581.1699 1943.8199 // object (tbnSFS) (95)
0453: set_object 67@ XY_rotation 90.0 0.0 angle 179.995
029B: 68@ = init_object 10558 at 134.0 -4585.0698 1943.8199 // object (tbnSFS) (96)
0453: set_object 68@ XY_rotation 90.0 0.0 angle 179.995
029B: 69@ = init_object 10558 at 128.24001 -4586.8799 1943.75 // object (tbnSFS) (97)
0453: set_object 69@ XY_rotation 90.0 0.0 angle 269.995
029B: 70@ = init_object 14411 at 132.27 -4593.7798 1947.28 // object (carter-stairs04) (4)
0453: set_object 70@ XY_rotation 0.0 0.0 angle 179.995
029B: 71@ = init_object 10558 at 134.0 -4588.9702 1948.4 // object (tbnSFS) (98)
0453: set_object 71@ XY_rotation 90.0 0.0 angle 179.995
029B: 72@ = init_object 10558 at 134.0 -4592.8901 1948.42 // object (tbnSFS) (99)
0453: set_object 72@ XY_rotation 90.0 0.0 angle 179.995
029B: 73@ = init_object 10558 at 134.0 -4596.54 1948.42 // object (tbnSFS) (100)
0453: set_object 73@ XY_rotation 90.0 0.0 angle 179.995
029B: 74@ = init_object 10558 at 134.0 -4600.04 1948.42 // object (tbnSFS) (101)
0453: set_object 74@ XY_rotation 90.0 0.0 angle 179.995
029B: 75@ = init_object 10558 at 129.98 -4588.77 1948.4 // object (tbnSFS) (102)
0453: set_object 75@ XY_rotation 90.0 0.0 angle 179.995
029B: 76@ = init_object 10558 at 129.98 -4592.6899 1948.42 // object (tbnSFS) (103)
0453: set_object 76@ XY_rotation 90.0 0.0 angle 179.995
029B: 77@ = init_object 10558 at 129.98 -4596.3398 1948.42 // object (tbnSFS) (104)
0453: set_object 77@ XY_rotation 90.0 0.0 angle 179.995
029B: 78@ = init_object 10558 at 129.98 -4600.1099 1948.42 // object (tbnSFS) (105)
0453: set_object 78@ XY_rotation 90.0 0.0 angle 179.995
029B: 79@ = init_object 14411 at 132.27 -4596.98 1949.46 // object (carter-stairs04) (5)
0453: set_object 79@ XY_rotation 0.0 0.0 angle 179.995
029B: 80@ = init_object 10558 at 130.28 -4588.2202 1950.1 // object (tbnSFS) (106)
0453: set_object 80@ XY_rotation 0.0 0.0 angle 89.995
029B: 81@ = init_object 10558 at 130.28 -4588.2202 1950.8 // object (tbnSFS) (107)
0453: set_object 81@ XY_rotation 0.0 0.0 angle 89.989
029B: 82@ = init_object 10558 at 124.54 -4575.1299 1943.75 // object (tbnSFS) (108)
0453: set_object 82@ XY_rotation 90.0 0.0 angle 269.995
029B: 83@ = init_object 10558 at 126.29 -4576.8799 1943.75 // object (tbnSFS) (109)
0453: set_object 83@ XY_rotation 90.0 0.0 angle 179.995
029B: 84@ = init_object 10558 at 124.54 -4578.6299 1943.75 // object (tbnSFS) (110)
0453: set_object 84@ XY_rotation 90.0 0.0 angle 89.995
029B: 85@ = init_object 10558 at 122.79 -4576.8999 1943.75 // object (tbnSFS) (111)
0453: set_object 85@ XY_rotation 90.0 0.0 angle 359.989
029B: 86@ = init_object 10558 at 116.62 -4548.8799 1943.84 // object (tbnSFS) (112)
0453: set_object 86@ XY_rotation 90.0 0.0 angle 269.995
029B: 87@ = init_object 10558 at 116.62 -4552.4302 1941.89 // object (tbnSFS) (115)
0453: set_object 87@ XY_rotation 34.0 90.0 angle 179.995
029B: 88@ = init_object 10558 at 116.62 -4559.4302 1946.62 // object (tbnSFS) (116)
0453: set_object 88@ XY_rotation 33.997 90.0 angle 179.995
029B: 89@ = init_object 3785 at 128.14999 -4586.5298 1946.9399 // object (bulkheadlight) (1)
0453: set_object 89@ XY_rotation 0.0 0.0 angle 90.0
029B: 90@ = init_object 3785 at 122.15 -4586.5298 1946.9399 // object (bulkheadlight) (2)
0453: set_object 90@ XY_rotation 0.0 0.0 angle 90.0
029B: 91@ = init_object 3785 at 116.65 -4586.5298 1946.9399 // object (bulkheadlight) (3)
0453: set_object 91@ XY_rotation 0.0 0.0 angle 90.0
029B: 92@ = init_object 3785 at 114.95 -4584.0298 1946.9399 // object (bulkheadlight) (5)
0453: set_object 92@ XY_rotation 0.0 0.0 angle 0.0
029B: 93@ = init_object 3785 at 114.95 -4579.5298 1946.9399 // object (bulkheadlight) (6)
0453: set_object 93@ XY_rotation 0.0 0.0 angle 0.0
029B: 94@ = init_object 3785 at 114.95 -4574.7798 1946.9399 // object (bulkheadlight) (7)
0453: set_object 94@ XY_rotation 0.0 0.0 angle 0.0
029B: 95@ = init_object 3785 at 114.95 -4569.5298 1946.9399 // object (bulkheadlight) (8)
0453: set_object 95@ XY_rotation 0.0 0.0 angle 0.0
029B: 96@ = init_object 3785 at 120.4 -4568.1802 1947.01 // object (bulkheadlight) (9)
0453: set_object 96@ XY_rotation 0.0 0.0 angle 280.0
029B: 97@ = init_object 3785 at 125.4 -4568.1802 1947.01 // object (bulkheadlight) (10)
0453: set_object 97@ XY_rotation 0.0 0.0 angle 279.998
029B: 98@ = init_object 3785 at 129.64999 -4568.1802 1947.01 // object (bulkheadlight) (11)
0453: set_object 98@ XY_rotation 0.0 0.0 angle 279.998
029B: 99@ = init_object 3785 at 133.14999 -4568.1802 1947.01 // object (bulkheadlight) (12)
0453: set_object 99@ XY_rotation 0.0 0.0 angle 279.998
029B: 100@ = init_object 3785 at 133.92 -4584.96 1946.97 // object (bulkheadlight) (13)
0453: set_object 100@ XY_rotation 0.0 0.0 angle 179.998
029B: 101@ = init_object 3785 at 133.92 -4581.7598 1946.97 // object (bulkheadlight) (14)
0453: set_object 101@ XY_rotation 0.0 0.0 angle 179.995
029B: 102@ = init_object 3785 at 133.92 -4578.7598 1946.97 // object (bulkheadlight) (15)
0453: set_object 102@ XY_rotation 0.0 0.0 angle 179.995
029B: 103@ = init_object 3785 at 133.92 -4575.5801 1946.97 // object (bulkheadlight) (16)
0453: set_object 103@ XY_rotation 0.0 0.0 angle 179.995
029B: 104@ = init_object 3785 at 133.92 -4571.4102 1946.97 // object (bulkheadlight) (17)
0453: set_object 104@ XY_rotation 0.0 0.0 angle 179.995
029B: 105@ = init_object 970 at 132.17 -4588.3901 1953.39 // object (fencesmallb) (5)
0453: set_object 105@ XY_rotation 0.0 0.0 angle 180.0
029B: 106@ = init_object 970 at 134.24001 -4590.46 1953.39 // object (fencesmallb) (6)
0453: set_object 106@ XY_rotation 0.0 0.0 angle 89.995
029B: 107@ = init_object 970 at 130.09 -4590.46 1953.39 // object (fencesmallb) (7)
0453: set_object 107@ XY_rotation 0.0 0.0 angle 89.989
029B: 108@ = init_object 970 at 130.09 -4594.6099 1953.39 // object (fencesmallb) (8)
0453: set_object 108@ XY_rotation 0.0 0.0 angle 89.989
029B: 109@ = init_object 970 at 130.09 -4598.7598 1953.39 // object (fencesmallb) (9)
0453: set_object 109@ XY_rotation 0.0 0.0 angle 89.989
029B: 110@ = init_object 970 at 134.24001 -4594.6099 1953.39 // object (fencesmallb) (10)
0453: set_object 110@ XY_rotation 0.0 0.0 angle 89.989
029B: 111@ = init_object 970 at 134.24001 -4598.7798 1953.39 // object (fencesmallb) (11)
0453: set_object 111@ XY_rotation 0.0 0.0 angle 89.989
029B: 112@ = init_object 6959 at 125.95 -4568.46 1952.87 // object (vegasNbball1) (4)
0453: set_object 112@ XY_rotation 0.0 0.0 angle 0.0
029B: 113@ = init_object 6959 at 154.89 -4584.1602 1952.87 // object (vegasNbball1) (5)
0453: set_object 113@ XY_rotation 0.0 0.0 angle 0.0
029B: 114@ = init_object 6959 at 109.49 -4584.1602 1952.87 // object (vegasNbball1) (6)
0453: set_object 114@ XY_rotation 0.0 0.0 angle 0.0
029B: 115@ = init_object 14411 at 132.27 -4597.3501 1949.61 // object (carter-stairs04) (6)
0453: set_object 115@ XY_rotation 0.0 0.0 angle 179.995
029B: 116@ = init_object 10558 at 124.49 -4544.23 1935.17 // object (tbnSFS) (118)
0453: set_object 116@ XY_rotation 90.0 0.0 angle 179.995
029B: 117@ = init_object 10558 at 128.97 -4542.2002 1931.05 // object (tbnSFS) (119)
0453: set_object 117@ XY_rotation 0.0 0.0 angle 89.995
029B: 118@ = init_object 10558 at 124.57 -4548.4302 1935.17 // object (tbnSFS) (123)
0453: set_object 118@ XY_rotation 90.0 0.0 angle 90.0
029B: 119@ = init_object 10558 at 128.47 -4548.4302 1935.17 // object (tbnSFS) (124)
0453: set_object 119@ XY_rotation 90.0 0.0 angle 90.0
029B: 120@ = init_object 10558 at 132.39 -4548.4302 1935.17 // object (tbnSFS) (125)
0453: set_object 120@ XY_rotation 90.0 0.0 angle 90.0
029B: 121@ = init_object 10558 at 136.25999 -4548.4302 1935.17 // object (tbnSFS) (126)
0453: set_object 121@ XY_rotation 90.0 0.0 angle 90.0
029B: 122@ = init_object 10558 at 139.73 -4548.4302 1935.17 // object (tbnSFS) (127)
0453: set_object 122@ XY_rotation 90.0 0.0 angle 90.0
029B: 123@ = init_object 10558 at 147.74001 -4548.4302 1935.17 // object (tbnSFS) (129)
0453: set_object 123@ XY_rotation 90.0 0.0 angle 90.0
029B: 124@ = init_object 10558 at 124.49 -4547.8799 1935.17 // object (tbnSFS) (130)
0453: set_object 124@ XY_rotation 90.0 0.0 angle 179.995
029B: 125@ = init_object 10558 at 128.97 -4542.2002 1937.0 // object (tbnSFS) (131)
0453: set_object 125@ XY_rotation 0.0 0.0 angle 89.989
029B: 126@ = init_object 10558 at 128.97 -4542.2002 1940.55 // object (tbnSFS) (132)
0453: set_object 126@ XY_rotation 0.0 0.0 angle 89.989
029B: 127@ = init_object 10558 at 133.14 -4544.23 1935.17 // object (tbnSFS) (133)
0453: set_object 127@ XY_rotation 90.0 0.0 angle 179.995
029B: 128@ = init_object 10558 at 133.14 -4548.1299 1935.17 // object (tbnSFS) (134)
0453: set_object 128@ XY_rotation 90.0 0.0 angle 179.995
029B: 129@ = init_object 5726 at 124.09 -4519.02 1927.3199 // object (Lawn_holbuild21) (7)
0453: set_object 129@ XY_rotation 0.0 0.0 angle 0.0
029B: 130@ = init_object 5726 at 124.09 -4505.8301 1927.3199 // object (Lawn_holbuild21) (8)
0453: set_object 130@ XY_rotation 0.0 0.0 angle 0.0
029B: 131@ = init_object 5726 at 124.09 -4492.6602 1927.3199 // object (Lawn_holbuild21) (9)
0453: set_object 131@ XY_rotation 0.0 0.0 angle 0.0
029B: 132@ = init_object 5726 at 124.09 -4479.52 1927.3199 // object (Lawn_holbuild21) (10)
0453: set_object 132@ XY_rotation 0.0 0.0 angle 0.0
029B: 133@ = init_object 5726 at 124.09 -4466.3198 1927.3199 // object (Lawn_holbuild21) (11)
0453: set_object 133@ XY_rotation 0.0 0.0 angle 0.0
029B: 134@ = init_object 5726 at 124.09 -4453.3301 1927.3199 // object (Lawn_holbuild21) (12)
0453: set_object 134@ XY_rotation 0.0 0.0 angle 0.0
029B: 135@ = init_object 5726 at 124.09 -4440.1602 1927.3199 // object (Lawn_holbuild21) (13)
0453: set_object 135@ XY_rotation 0.0 0.0 angle 0.0
029B: 136@ = init_object 5726 at 124.09 -4427.21 1927.3199 // object (Lawn_holbuild21) (14)
0453: set_object 136@ XY_rotation 0.0 0.0 angle 0.0
029B: 137@ = init_object 5726 at 124.09 -4416.5601 1927.3199 // object (Lawn_holbuild21) (15)
0453: set_object 137@ XY_rotation 0.0 0.0 angle 0.0
029B: 138@ = init_object 5726 at 142.48 -4432.46 1927.3199 // object (Lawn_holbuild21) (16)
0453: set_object 138@ XY_rotation 0.0 0.0 angle 90.0
029B: 139@ = init_object 5726 at 142.48 -4421.6401 1927.3199 // object (Lawn_holbuild21) (17)
0453: set_object 139@ XY_rotation 0.0 0.0 angle 90.0
029B: 140@ = init_object 2774 at 147.24001 -4505.0601 1929.22 // object (CJ_AIRP_PILLARS) (3)
0453: set_object 140@ XY_rotation 0.0 0.0 angle 0.0
029B: 141@ = init_object 2774 at 147.24001 -4485.6099 1929.22 // object (CJ_AIRP_PILLARS) (4)
0453: set_object 141@ XY_rotation 0.0 0.0 angle 0.0
029B: 142@ = init_object 5720 at 120.81 -4502.0498 1949.4301 // object (holbuild02_law) (7)
0453: set_object 142@ XY_rotation 0.0 179.995 angle 270.0
029B: 143@ = init_object 5720 at 120.81 -4471.0801 1949.4301 // object (holbuild02_law) (8)
0453: set_object 143@ XY_rotation 0.0 179.995 angle 270.0
029B: 144@ = init_object 5720 at 120.81 -4440.0698 1949.4301 // object (holbuild02_law) (9)
0453: set_object 144@ XY_rotation 0.0 179.995 angle 270.0
029B: 145@ = init_object 5720 at 120.81 -4423.3398 1949.4301 // object (holbuild02_law) (10)
0453: set_object 145@ XY_rotation 0.0 179.995 angle 270.0
029B: 146@ = init_object 2774 at 147.24001 -4465.5898 1929.22 // object (CJ_AIRP_PILLARS) (6)
0453: set_object 146@ XY_rotation 0.0 0.0 angle 0.0
029B: 147@ = init_object 2774 at 147.24001 -4446.0698 1929.22 // object (CJ_AIRP_PILLARS) (7)
0453: set_object 147@ XY_rotation 0.0 0.0 angle 0.0
029B: 148@ = init_object 2774 at 147.24001 -4427.73 1929.22 // object (CJ_AIRP_PILLARS) (8)
0453: set_object 148@ XY_rotation 0.0 0.0 angle 0.0
029B: 149@ = init_object 2774 at 112.87 -4541.1401 1929.36 // object (CJ_AIRP_PILLARS) (9)
0453: set_object 149@ XY_rotation 0.0 0.0 angle 0.0
029B: 150@ = init_object 2774 at 112.87 -4523.3701 1929.36 // object (CJ_AIRP_PILLARS) (10)
0453: set_object 150@ XY_rotation 0.0 0.0 angle 0.0
029B: 151@ = init_object 2774 at 112.87 -4504.3501 1929.36 // object (CJ_AIRP_PILLARS) (11)
0453: set_object 151@ XY_rotation 0.0 0.0 angle 0.0
029B: 152@ = init_object 2774 at 112.87 -4486.23 1929.36 // object (CJ_AIRP_PILLARS) (12)
0453: set_object 152@ XY_rotation 0.0 0.0 angle 0.0
029B: 153@ = init_object 2774 at 112.87 -4465.7598 1929.36 // object (CJ_AIRP_PILLARS) (13)
0453: set_object 153@ XY_rotation 0.0 0.0 angle 0.0
029B: 154@ = init_object 2774 at 112.87 -4446.3701 1929.36 // object (CJ_AIRP_PILLARS) (14)
0453: set_object 154@ XY_rotation 0.0 0.0 angle 0.0
029B: 155@ = init_object 2774 at 112.87 -4427.9902 1929.36 // object (CJ_AIRP_PILLARS) (15)
0453: set_object 155@ XY_rotation 0.0 0.0 angle 0.0
029B: 156@ = init_object 10558 at 125.25 -4437.1099 1935.22 // object (tbnSFS) (135)
0453: set_object 156@ XY_rotation 90.0 0.0 angle 0.0
029B: 157@ = init_object 10558 at 125.25 -4433.54 1935.22 // object (tbnSFS) (136)
0453: set_object 157@ XY_rotation 90.0 0.0 angle 0.0
029B: 158@ = init_object 10558 at 127.0 -4431.71 1935.22 // object (tbnSFS) (137)
0453: set_object 158@ XY_rotation 90.0 0.0 angle 270.0
029B: 159@ = init_object 10558 at 130.92 -4431.71 1935.22 // object (tbnSFS) (138)
0453: set_object 159@ XY_rotation 90.0 0.0 angle 270.0
029B: 160@ = init_object 10558 at 134.62 -4431.71 1935.22 // object (tbnSFS) (139)
0453: set_object 160@ XY_rotation 90.0 0.0 angle 270.0
029B: 161@ = init_object 10558 at 136.39999 -4433.9097 1935.22 // object (tbnSFS) (140)
0453: set_object 161@ XY_rotation 90.0 0.0 angle 179.995
029B: 162@ = init_object 10558 at 136.39999 -4433.48 1935.22 // object (tbnSFS) (141)
0453: set_object 162@ XY_rotation 90.0 0.0 angle 179.995
029B: 163@ = init_object 5726 at 98.65 -4537.4199 1927.3199 // object (Lawn_holbuild21) (18)
0453: set_object 163@ XY_rotation 0.0 0.0 angle 270.0
029B: 164@ = init_object 5726 at 98.65 -4511.2998 1927.3199 // object (Lawn_holbuild21) (19)
0453: set_object 164@ XY_rotation 0.0 0.0 angle 270.0
029B: 165@ = init_object 5726 at 98.65 -4486.0 1927.3199 // object (Lawn_holbuild21) (20)
0453: set_object 165@ XY_rotation 0.0 0.0 angle 270.0
029B: 166@ = init_object 5726 at 98.65 -4460.4902 1927.3199 // object (Lawn_holbuild21) (21)
0453: set_object 166@ XY_rotation 0.0 0.0 angle 270.0
029B: 167@ = init_object 5726 at 98.65 -4434.4102 1927.3199 // object (Lawn_holbuild21) (22)
0453: set_object 167@ XY_rotation 0.0 0.0 angle 270.0
029B: 168@ = init_object 5726 at 98.65 -4421.0601 1927.3199 // object (Lawn_holbuild21) (23)
0453: set_object 168@ XY_rotation 0.0 0.0 angle 270.0
029B: 169@ = init_object 10558 at 125.25 -4529.3198 1935.22 // object (tbnSFS) (143)
0453: set_object 169@ XY_rotation 90.0 0.0 angle 0.0
029B: 170@ = init_object 10558 at 125.25 -4525.3398 1935.22 // object (tbnSFS) (144)
0453: set_object 170@ XY_rotation 90.0 0.0 angle 0.0
029B: 171@ = init_object 10558 at 125.25 -4521.4399 1935.22 // object (tbnSFS) (145)
0453: set_object 171@ XY_rotation 90.0 0.0 angle 0.0
029B: 172@ = init_object 10558 at 125.25 -4517.54 1935.22 // object (tbnSFS) (146)
0453: set_object 172@ XY_rotation 90.0 0.0 angle 0.0
029B: 173@ = init_object 10558 at 127.05 -4531.0898 1935.22 // object (tbnSFS) (147)
0453: set_object 173@ XY_rotation 90.0 0.0 angle 90.0
029B: 174@ = init_object 10558 at 130.8 -4531.0898 1935.22 // object (tbnSFS) (148)
0453: set_object 174@ XY_rotation 90.0 0.0 angle 90.0
029B: 175@ = init_object 10558 at 134.62 -4531.0898 1935.22 // object (tbnSFS) (149)
0453: set_object 175@ XY_rotation 90.0 0.0 angle 90.0
029B: 176@ = init_object 10558 at 136.39999 -4529.29 1935.22 // object (tbnSFS) (150)
0453: set_object 176@ XY_rotation 90.0 0.0 angle 180.0
029B: 177@ = init_object 10558 at 136.39999 -4525.4399 1935.22 // object (tbnSFS) (151)
0453: set_object 177@ XY_rotation 90.0 0.0 angle 179.995
029B: 178@ = init_object 10558 at 136.39999 -4521.5898 1935.22 // object (tbnSFS) (152)
0453: set_object 178@ XY_rotation 90.0 0.0 angle 179.995
029B: 179@ = init_object 10558 at 136.39999 -4517.8398 1935.22 // object (tbnSFS) (153)
0453: set_object 179@ XY_rotation 90.0 0.0 angle 179.995
029B: 180@ = init_object 10558 at 136.39999 -4514.3398 1935.22 // object (tbnSFS) (154)
0453: set_object 180@ XY_rotation 90.0 0.0 angle 179.995
029B: 181@ = init_object 10558 at 125.25 -4513.79 1935.22 // object (tbnSFS) (155)
0453: set_object 181@ XY_rotation 90.0 0.0 angle 0.0
029B: 182@ = init_object 10558 at 125.25 -4510.2202 1935.22 // object (tbnSFS) (156)
0453: set_object 182@ XY_rotation 90.0 0.0 angle 0.0
029B: 183@ = init_object 10558 at 127.0 -4508.3901 1935.22 // object (tbnSFS) (157)
0453: set_object 183@ XY_rotation 90.0 0.0 angle 270.0
029B: 184@ = init_object 10558 at 130.92 -4508.3901 1935.22 // object (tbnSFS) (158)
0453: set_object 184@ XY_rotation 90.0 0.0 angle 270.0
029B: 185@ = init_object 10558 at 134.62 -4508.3901 1935.22 // object (tbnSFS) (159)
0453: set_object 185@ XY_rotation 90.0 0.0 angle 270.0
029B: 186@ = init_object 10558 at 136.39999 -4510.5898 1935.22 // object (tbnSFS) (160)
0453: set_object 186@ XY_rotation 90.0 0.0 angle 179.995
029B: 187@ = init_object 10558 at 136.39999 -4510.1602 1935.22 // object (tbnSFS) (161)
0453: set_object 187@ XY_rotation 90.0 0.0 angle 179.995
029B: 188@ = init_object 10558 at 125.25 -4492.0698 1935.22 // object (tbnSFS) (162)
0453: set_object 188@ XY_rotation 90.0 0.0 angle 0.0
029B: 189@ = init_object 10558 at 125.25 -4488.0898 1935.22 // object (tbnSFS) (163)
0453: set_object 189@ XY_rotation 90.0 0.0 angle 0.0
029B: 190@ = init_object 10558 at 125.25 -4484.1899 1935.22 // object (tbnSFS) (164)
0453: set_object 190@ XY_rotation 90.0 0.0 angle 0.0
029B: 191@ = init_object 10558 at 125.25 -4480.29 1935.22 // object (tbnSFS) (165)
0453: set_object 191@ XY_rotation 90.0 0.0 angle 0.0
029B: 192@ = init_object 10558 at 127.05 -4493.8398 1935.22 // object (tbnSFS) (166)
0453: set_object 192@ XY_rotation 90.0 0.0 angle 90.0
029B: 193@ = init_object 10558 at 130.8 -4493.8398 1935.22 // object (tbnSFS) (167)
0453: set_object 193@ XY_rotation 90.0 0.0 angle 90.0
029B: 194@ = init_object 10558 at 134.62 -4493.8398 1935.22 // object (tbnSFS) (168)
0453: set_object 194@ XY_rotation 90.0 0.0 angle 90.0
029B: 195@ = init_object 10558 at 136.39999 -4492.04 1935.22 // object (tbnSFS) (169)
0453: set_object 195@ XY_rotation 90.0 0.0 angle 180.0
029B: 196@ = init_object 10558 at 136.39999 -4488.1899 1935.22 // object (tbnSFS) (170)
0453: set_object 196@ XY_rotation 90.0 0.0 angle 179.995
029B: 197@ = init_object 10558 at 136.39999 -4484.3398 1935.22 // object (tbnSFS) (171)
0453: set_object 197@ XY_rotation 90.0 0.0 angle 179.995
029B: 198@ = init_object 10558 at 136.39999 -4480.5898 1935.22 // object (tbnSFS) (172)
0453: set_object 198@ XY_rotation 90.0 0.0 angle 179.995
029B: 199@ = init_object 10558 at 136.39999 -4477.0898 1935.22 // object (tbnSFS) (173)
0453: set_object 199@ XY_rotation 90.0 0.0 angle 179.995
029B: 200@ = init_object 10558 at 125.25 -4476.54 1935.22 // object (tbnSFS) (174)
0453: set_object 200@ XY_rotation 90.0 0.0 angle 0.0
029B: 201@ = init_object 10558 at 125.25 -4472.9702 1935.22 // object (tbnSFS) (175)
0453: set_object 201@ XY_rotation 90.0 0.0 angle 0.0
029B: 202@ = init_object 10558 at 127.0 -4471.1401 1935.22 // object (tbnSFS) (176)
0453: set_object 202@ XY_rotation 90.0 0.0 angle 270.0
029B: 203@ = init_object 10558 at 130.92 -4471.1401 1935.22 // object (tbnSFS) (177)
0453: set_object 203@ XY_rotation 90.0 0.0 angle 270.0
029B: 204@ = init_object 10558 at 134.62 -4471.1401 1935.22 // object (tbnSFS) (178)
0453: set_object 204@ XY_rotation 90.0 0.0 angle 270.0
029B: 205@ = init_object 10558 at 136.39999 -4473.3398 1935.22 // object (tbnSFS) (179)
0453: set_object 205@ XY_rotation 90.0 0.0 angle 179.995
029B: 206@ = init_object 10558 at 136.39999 -4472.9102 1935.22 // object (tbnSFS) (180)
0453: set_object 206@ XY_rotation 90.0 0.0 angle 179.995
029B: 207@ = init_object 5726 at 162.0 -4421.64014 1927.31995 // object (Lawn_holbuild21) (24)
0453: set_object 207@ XY_rotation 0.0 0.0 angle 90.0
029B: 208@ = init_object 10558 at 156.08 -4549.23 1930.1 // object (tbnSFS) (240)
0453: set_object 208@ XY_rotation 0.0 0.0 angle 0.0
029B: 209@ = init_object 5726 at 162.0 -4447.3999 1927.3199 // object (Lawn_holbuild21) (25)
0453: set_object 209@ XY_rotation 0.0 0.0 angle 90.0
029B: 210@ = init_object 5726 at 162.0 -4473.5601 1927.3199 // object (Lawn_holbuild21) (26)
0453: set_object 210@ XY_rotation 0.0 0.0 angle 90.0
029B: 211@ = init_object 5726 at 162.0 -4499.8501 1927.3199 // object (Lawn_holbuild21) (27)
0453: set_object 211@ XY_rotation 0.0 0.0 angle 90.0
029B: 212@ = init_object 5726 at 162.0 -4525.8599 1927.3199 // object (Lawn_holbuild21) (28)
0453: set_object 212@ XY_rotation 0.0 0.0 angle 90.0
029B: 213@ = init_object 10558 at 159.44 -4548.4302 1935.17 // object (tbnSFS) (242)
0453: set_object 213@ XY_rotation 90.0 0.0 angle 180.0
029B: 214@ = init_object 10558 at 104.87 -4548.6401 1930.1 // object (tbnSFS) (243)
0453: set_object 214@ XY_rotation 0.0 0.0 angle 0.0
029B: 215@ = init_object 14416 at 102.88 -4552.9302 1928.92 // object (carter-stairs07) (1)
0453: set_object 215@ XY_rotation 0.0 0.0 angle 0.0
029B: 216@ = init_object 7503 at 107.9 -4738.1201 1930.89 // object (vegaswrailroad06) (4)
0453: set_object 216@ XY_rotation 0.0 0.0 angle 90.0
029B: 217@ = init_object 10558 at 112.76 -4548.4302 1943.17 // object (tbnSFS) (390)
0453: set_object 217@ XY_rotation 90.0 0.0 angle 90.0
029B: 218@ = init_object 10558 at 159.44 -4544.5098 1935.17 // object (tbnSFS) (496)
0453: set_object 218@ XY_rotation 90.0 0.0 angle 179.995
029B: 219@ = init_object 10558 at 159.44 -4540.6299 1935.17 // object (tbnSFS) (497)
0453: set_object 219@ XY_rotation 90.0 0.0 angle 179.995
029B: 220@ = init_object 10558 at 159.44 -4536.8501 1935.17 // object (tbnSFS) (498)
0453: set_object 220@ XY_rotation 90.0 0.0 angle 179.995




0247: load_model 10558
0247: load_model 7661
0247: load_model 7660
0247: load_model 6959
0247: load_model 14416
0247: load_model 5726
0247: load_model 16501
0247: load_model 5706
0247: load_model 5154
0247: load_model 16350
0247: load_model 3658
0247: load_model 3659
0247: load_model 7503
0247: load_model 9823
0247: load_model 10766
0247: load_model 8171
0247: load_model 5720
0247: load_model 944
038B: load_requested_models





029B: 1@ = init_object 10558 at 159.44 -4532.9199 1935.17 // object (tbnSFS) (499)
0453: set_object 1@ XY_rotation 90.0 0.0 angle 179.995
029B: 2@ = init_object 10558 at 159.44 -4529.0698 1935.17 // object (tbnSFS) (500)
0453: set_object 2@ XY_rotation 90.0 0.0 angle 179.995
029B: 3@ = init_object 10558 at 159.44 -4525.2202 1935.17 // object (tbnSFS) (501)
0453: set_object 3@ XY_rotation 90.0 0.0 angle 179.995
029B: 4@ = init_object 10558 at 159.44 -4521.4199 1935.17 // object (tbnSFS) (502)
0453: set_object 4@ XY_rotation 90.0 0.0 angle 179.995
029B: 5@ = init_object 7661 at 202.03 -4533.71 1941.23 // object (venetiancpark05) (1)
0453: set_object 5@ XY_rotation 0.0 0.0 angle 0.0
029B: 6@ = init_object 7660 at 200.41 -4537.0801 1941.92 // object (venetiancpark04) (1)
0453: set_object 6@ XY_rotation 0.0 0.0 angle 0.0
029B: 7@ = init_object 6959 at 110.82 -4568.6602 1922.27 // object (vegasNbball1) (9)
0453: set_object 7@ XY_rotation 0.0 90.0 angle 0.0
029B: 8@ = init_object 14416 at 157.95 -4552.9302 1928.92 // object (carter-stairs07) (2)
0453: set_object 8@ XY_rotation 0.0 0.0 angle 0.0
029B: 9@ = init_object 5726 at 162.0 -4537.5601 1927.3199 // object (Lawn_holbuild21) (37)
0453: set_object 9@ XY_rotation 0.0 0.0 angle 90.0
029B: 10@ = init_object 6959 at 110.82 -4606.9102 1922.27 // object (vegasNbball1) (10)
0453: set_object 10@ XY_rotation 0.0 90.0 angle 0.0
029B: 11@ = init_object 6959 at 110.82 -4645.98 1922.27 // object (vegasNbball1) (11)
0453: set_object 11@ XY_rotation 0.0 90.0 angle 0.0
029B: 12@ = init_object 6959 at 110.82 -4684.5498 1922.27 // object (vegasNbball1) (12)
0453: set_object 12@ XY_rotation 0.0 90.0 angle 0.0
029B: 13@ = init_object 6959 at 110.82 -4723.5498 1922.27 // object (vegasNbball1) (13)
0453: set_object 13@ XY_rotation 0.0 90.0 angle 0.0
029B: 14@ = init_object 7661 at 6.6 -4533.6802 1941.23 // object (venetiancpark05) (2)
0453: set_object 14@ XY_rotation 0.0 0.0 angle 270.0
029B: 15@ = init_object 10558 at 99.46 -4533.29 1935.22 // object (tbnSFS) (786)
0453: set_object 15@ XY_rotation 90.0 0.0 angle 90.0
029B: 16@ = init_object 10558 at 99.46 -4529.9102 1935.22 // object (tbnSFS) (787)
0453: set_object 16@ XY_rotation 90.0 0.0 angle 90.0
029B: 17@ = init_object 10558 at 97.46 -4531.6602 1940.92 // object (tbnSFS) (789)
0453: set_object 17@ XY_rotation 90.0 0.0 angle 180.0
029B: 18@ = init_object 16501 at 97.59 -4543.9702 1934.3199 // object (cn2_savgardr2_) (2)
0453: set_object 18@ XY_rotation 0.0 0.0 angle 0.0
029B: 19@ = init_object 16501 at 97.59 -4537.04 1934.3199 // object (cn2_savgardr2_) (3)
0453: set_object 19@ XY_rotation 0.0 0.0 angle 0.0
029B: 20@ = init_object 16501 at 94.11 -4547.4702 1934.3199 // object (cn2_savgardr2_) (4)
0453: set_object 20@ XY_rotation 0.0 0.0 angle 270.0
029B: 21@ = init_object 16501 at 87.19 -4547.4702 1934.3199 // object (cn2_savgardr2_) (5)
0453: set_object 21@ XY_rotation 0.0 0.0 angle 270.0
029B: 22@ = init_object 16501 at 91.64 -4539.6201 1934.3199 // object (cn2_savgardr2_) (6)
0453: set_object 22@ XY_rotation 0.0 0.0 angle 180.0
029B: 23@ = init_object 16501 at 88.19 -4543.1201 1934.3199 // object (cn2_savgardr2_) (7)
0453: set_object 23@ XY_rotation 0.0 0.0 angle 89.995
029B: 24@ = init_object 16501 at 87.69 -4544.1201 1934.3199 // object (cn2_savgardr2_) (8)
0453: set_object 24@ XY_rotation 0.0 0.0 angle 179.989
029B: 25@ = init_object 16501 at 91.54 -4544.8701 1929.9399 // object (cn2_savgardr2_) (9)
0453: set_object 25@ XY_rotation 0.0 0.0 angle 359.984
029B: 26@ = init_object 16501 at 88.69 -4547.4702 1930.12 // object (cn2_savgardr2_) (10)
0453: set_object 26@ XY_rotation 0.0 0.0 angle 270.0
029B: 27@ = init_object 16501 at 88.69 -4547.4702 1926.09 // object (cn2_savgardr2_) (11)
0453: set_object 27@ XY_rotation 0.0 0.0 angle 270.0
029B: 28@ = init_object 16501 at 91.54 -4544.8701 1926.1899 // object (cn2_savgardr2_) (12)
0453: set_object 28@ XY_rotation 0.0 0.0 angle 359.984
029B: 29@ = init_object 16501 at 88.19 -4543.1201 1930.22 // object (cn2_savgardr2_) (13)
0453: set_object 29@ XY_rotation 0.0 0.0 angle 89.989
029B: 30@ = init_object 16501 at 88.19 -4543.1201 1926.22 // object (cn2_savgardr2_) (14)
0453: set_object 30@ XY_rotation 0.0 0.0 angle 89.989
029B: 31@ = init_object 16501 at 88.19 -4543.1201 1922.47 // object (cn2_savgardr2_) (15)
0453: set_object 31@ XY_rotation 0.0 0.0 angle 89.989
029B: 34@ = init_object 16501 at 87.69 -4544.1201 1930.0699 // object (cn2_savgardr2_) (17)
0453: set_object 34@ XY_rotation 0.0 0.0 angle 179.984
029B: 35@ = init_object 16501 at 87.69 -4544.1201 1925.99 // object (cn2_savgardr2_) (18)
0453: set_object 35@ XY_rotation 0.0 0.0 angle 179.984
029B: 36@ = init_object 16501 at 87.69 -4544.1201 1922.24 // object (cn2_savgardr2_) (19)
0453: set_object 36@ XY_rotation 0.0 0.0 angle 179.984
029B: 37@ = init_object 5706 at 84.57 -4531.46 1940.3199 // object (studiobld03_laW) (16)
0453: set_object 37@ XY_rotation 0.0 180.0 angle 270.0
029B: 38@ = init_object 5706 at 81.04 -4558.52 1916.54 // object (studiobld03_laW) (17)
0453: set_object 38@ XY_rotation 0.0 0.0 angle 270.0
029B: 39@ = init_object 5706 at 81.04 -4591.23 1916.54 // object (studiobld03_laW) (18)
0453: set_object 39@ XY_rotation 0.0 0.0 angle 270.0
029B: 40@ = init_object 16501 at 91.54 -4544.8701 1922.1899 // object (cn2_savgardr2_) (20)
0453: set_object 40@ XY_rotation 0.0 0.0 angle 359.984
029B: 41@ = init_object 16501 at 91.54 -4551.2202 1922.1899 // object (cn2_savgardr2_) (21)
0453: set_object 41@ XY_rotation 0.0 0.0 angle 359.984
029B: 42@ = init_object 16501 at 91.54 -4557.8198 1922.1899 // object (cn2_savgardr2_) (22)
0453: set_object 42@ XY_rotation 0.0 0.0 angle 359.984
029B: 43@ = init_object 16501 at 91.54 -4564.2402 1922.1899 // object (cn2_savgardr2_) (23)
0453: set_object 43@ XY_rotation 0.0 0.0 angle 359.984
029B: 44@ = init_object 16501 at 91.54 -4568.0898 1922.1899 // object (cn2_savgardr2_) (24)
0453: set_object 44@ XY_rotation 0.0 0.0 angle 359.984
029B: 45@ = init_object 16501 at 89.69 -4574.54 1922.1899 // object (cn2_savgardr2_) (25)
0453: set_object 45@ XY_rotation 0.0 0.0 angle 269.984
029B: 46@ = init_object 16501 at 82.95 -4574.54 1922.1899 // object (cn2_savgardr2_) (26)
0453: set_object 46@ XY_rotation 0.0 0.0 angle 269.984
029B: 47@ = init_object 16501 at 76.85 -4574.54 1922.1899 // object (cn2_savgardr2_) (27)
0453: set_object 47@ XY_rotation 0.0 0.0 angle 269.984
029B: 48@ = init_object 16501 at 73.4 -4571.04 1922.1899 // object (cn2_savgardr2_) (28)
0453: set_object 48@ XY_rotation 0.0 0.0 angle 179.984
029B: 49@ = init_object 16501 at 73.4 -4564.0698 1922.1899 // object (cn2_savgardr2_) (29)
0453: set_object 49@ XY_rotation 0.0 0.0 angle 179.984
029B: 50@ = init_object 16501 at 73.4 -4557.0098 1922.1899 // object (cn2_savgardr2_) (30)
0453: set_object 50@ XY_rotation 0.0 0.0 angle 179.984
029B: 51@ = init_object 16501 at 73.4 -4550.2598 1922.1899 // object (cn2_savgardr2_) (31)
0453: set_object 51@ XY_rotation 0.0 0.0 angle 179.984
029B: 52@ = init_object 16501 at 73.4 -4543.4102 1922.1899 // object (cn2_savgardr2_) (32)
0453: set_object 52@ XY_rotation 0.0 0.0 angle 179.984
029B: 53@ = init_object 16501 at 84.2 -4547.6099 1922.1899 // object (cn2_savgardr2_) (33)
0453: set_object 53@ XY_rotation 0.0 0.0 angle 89.984
029B: 54@ = init_object 16501 at 77.78 -4547.6099 1922.1899 // object (cn2_savgardr2_) (34)
0453: set_object 54@ XY_rotation 0.0 0.0 angle 89.984
029B: 55@ = init_object 16501 at 70.81 -4547.6099 1922.1899 // object (cn2_savgardr2_) (35)
0453: set_object 55@ XY_rotation 0.0 0.0 angle 89.984
029B: 56@ = init_object 6959 at 74.08 -4567.52 1923.97 // object (vegasNbball1) (14)
0453: set_object 56@ XY_rotation 0.0 0.0 angle 0.0
029B: 57@ = init_object 5154 at 62.44 -4492.79 1933.89 // object (dk_cargoshp03d) (1)
0453: set_object 57@ XY_rotation 0.0 0.0 angle 180.0
029B: 58@ = init_object 16350 at 101.59 -4517.5698 1932.14 // object (dam_genend02) (1)
0453: set_object 58@ XY_rotation 0.0 0.0 angle 0.0
029B: 59@ = init_object 16350 at 101.55957 -4545.9297 1932.14 // object (dam_genend02) (2)
0453: set_object 59@ XY_rotation 0.0 0.0 angle 0.0
029B: 60@ = init_object 16350 at 101.59 -4492.8799 1932.14 // object (dam_genend02) (3)
0453: set_object 60@ XY_rotation 0.0 0.0 angle 0.0
029B: 61@ = init_object 16501 at 91.64 -4532.9502 1934.3199 // object (cn2_savgardr2_) (42)
0453: set_object 61@ XY_rotation 0.0 0.0 angle 179.995
029B: 62@ = init_object 16501 at 91.64 -4526.2798 1934.3199 // object (cn2_savgardr2_) (43)
0453: set_object 62@ XY_rotation 0.0 0.0 angle 179.995
029B: 63@ = init_object 16501 at 91.64 -4519.21 1934.3199 // object (cn2_savgardr2_) (44)
0453: set_object 63@ XY_rotation 0.0 0.0 angle 179.995
029B: 64@ = init_object 16501 at 91.64 -4512.2202 1934.3199 // object (cn2_savgardr2_) (45)
0453: set_object 64@ XY_rotation 0.0 0.0 angle 179.995
029B: 65@ = init_object 16501 at 97.59 -4526.54 1934.3199 // object (cn2_savgardr2_) (46)
0453: set_object 65@ XY_rotation 0.0 0.0 angle 0.0
029B: 66@ = init_object 16501 at 97.59 -4519.6499 1934.3199 // object (cn2_savgardr2_) (47)
0453: set_object 66@ XY_rotation 0.0 0.0 angle 0.0
029B: 67@ = init_object 16501 at 97.59 -4513.1602 1934.3199 // object (cn2_savgardr2_) (48)
0453: set_object 67@ XY_rotation 0.0 0.0 angle 0.0
029B: 68@ = init_object 16501 at 97.59 -4506.8501 1934.3199 // object (cn2_savgardr2_) (49)
0453: set_object 68@ XY_rotation 0.0 0.0 angle 0.0
029B: 69@ = init_object 16501 at 97.59 -4500.1401 1934.3199 // object (cn2_savgardr2_) (50)
0453: set_object 69@ XY_rotation 0.0 0.0 angle 0.0
029B: 70@ = init_object 16501 at 97.59 -4493.29 1934.3199 // object (cn2_savgardr2_) (51)
0453: set_object 70@ XY_rotation 0.0 0.0 angle 0.0
029B: 71@ = init_object 16501 at 91.64 -4505.2798 1934.3199 // object (cn2_savgardr2_) (52)
0453: set_object 71@ XY_rotation 0.0 0.0 angle 179.995
029B: 72@ = init_object 16501 at 91.64 -4498.54 1934.3199 // object (cn2_savgardr2_) (53)
0453: set_object 72@ XY_rotation 0.0 0.0 angle 179.995
029B: 73@ = init_object 16501 at 91.64 -4491.9399 1934.3199 // object (cn2_savgardr2_) (54)
0453: set_object 73@ XY_rotation 0.0 0.0 angle 179.995
029B: 74@ = init_object 16501 at 91.64 -4485.2002 1934.3199 // object (cn2_savgardr2_) (55)
0453: set_object 74@ XY_rotation 0.0 0.0 angle 179.995
029B: 75@ = init_object 16501 at 91.64 -4478.1699 1934.3199 // object (cn2_savgardr2_) (56)
0453: set_object 75@ XY_rotation 0.0 0.0 angle 179.995
029B: 76@ = init_object 5706 at 84.57 -4499.4199 1940.3199 // object (studiobld03_laW) (20)
0453: set_object 76@ XY_rotation 0.0 179.995 angle 270.0
029B: 77@ = init_object 5706 at 84.57 -4471.02 1940.3199 // object (studiobld03_laW) (21)
0453: set_object 77@ XY_rotation 0.0 179.995 angle 270.0
029B: 78@ = init_object 16350 at 101.59 -4447.3799 1932.14 // object (dam_genend02) (4)
0453: set_object 78@ XY_rotation 0.0 0.0 angle 0.0
029B: 79@ = init_object 16501 at 97.59 -4487.2598 1934.3199 // object (cn2_savgardr2_) (57)
0453: set_object 79@ XY_rotation 0.0 0.0 angle 0.0
029B: 80@ = init_object 16501 at 91.63965 -4491.9395 1934.3199 // object (cn2_savgardr2_) (58)
0453: set_object 80@ XY_rotation 0.0 0.0 angle 89.995
029B: 81@ = init_object 16501 at 95.09 -4488.46 1934.3199 // object (cn2_savgardr2_) (59)
0453: set_object 81@ XY_rotation 0.0 0.0 angle 179.989
029B: 82@ = init_object 16501 at 97.34 -4508.3501 1934.3199 // object (cn2_savgardr2_) (60)
0453: set_object 82@ XY_rotation 0.0 0.0 angle 90.0
029B: 83@ = init_object 16501 at 93.84 -4504.8999 1934.3199 // object (cn2_savgardr2_) (61)
0453: set_object 83@ XY_rotation 0.0 0.0 angle 0.0
029B: 84@ = init_object 16501 at 97.34 -4501.4399 1934.3199 // object (cn2_savgardr2_) (62)
0453: set_object 84@ XY_rotation 0.0 0.0 angle 90.0
029B: 85@ = init_object 16501 at 91.56 -4484.98 1934.3199 // object (cn2_savgardr2_) (63)
0453: set_object 85@ XY_rotation 0.0 0.0 angle 269.984
029B: 86@ = init_object 16501 at 97.59 -4480.8398 1934.3199 // object (cn2_savgardr2_) (64)
0453: set_object 86@ XY_rotation 0.0 0.0 angle 0.0
029B: 87@ = init_object 16501 at 97.59 -4473.9199 1934.3199 // object (cn2_savgardr2_) (65)
0453: set_object 87@ XY_rotation 0.0 0.0 angle 0.0
029B: 88@ = init_object 16501 at 97.59 -4466.8198 1934.3199 // object (cn2_savgardr2_) (66)
0453: set_object 88@ XY_rotation 0.0 0.0 angle 0.0
029B: 89@ = init_object 16501 at 97.59 -4456.3301 1934.3199 // object (cn2_savgardr2_) (67)
0453: set_object 89@ XY_rotation 0.0 0.0 angle 0.0
029B: 90@ = init_object 16350 at 101.59 -4475.8901 1932.14 // object (dam_genend02) (5)
0453: set_object 90@ XY_rotation 0.0 0.0 angle 0.0
029B: 91@ = init_object 10558 at 99.46 -4463.25 1935.22 // object (tbnSFS) (792)
0453: set_object 91@ XY_rotation 90.0 0.0 angle 90.0
029B: 92@ = init_object 10558 at 99.46 -4459.7998 1935.22 // object (tbnSFS) (793)
0453: set_object 92@ XY_rotation 90.0 0.0 angle 90.0
029B: 93@ = init_object 10558 at 97.46 -4461.7998 1940.8199 // object (tbnSFS) (794)
0453: set_object 93@ XY_rotation 90.0 0.0 angle 180.0
029B: 94@ = init_object 16501 at 91.64 -4471.2798 1934.3199 // object (cn2_savgardr2_) (68)
0453: set_object 94@ XY_rotation 0.0 0.0 angle 179.995
029B: 95@ = init_object 16501 at 91.64 -4464.4302 1934.3199 // object (cn2_savgardr2_) (69)
0453: set_object 95@ XY_rotation 0.0 0.0 angle 179.995
029B: 96@ = init_object 16501 at 91.64 -4457.5801 1934.3199 // object (cn2_savgardr2_) (70)
0453: set_object 96@ XY_rotation 0.0 0.0 angle 179.995
029B: 97@ = init_object 16501 at 91.64 -4450.9102 1934.3199 // object (cn2_savgardr2_) (71)
0453: set_object 97@ XY_rotation 0.0 0.0 angle 179.995
029B: 98@ = init_object 16501 at 94.89 -4450.6602 1934.3199 // object (cn2_savgardr2_) (72)
0453: set_object 98@ XY_rotation 0.0 0.0 angle 89.995
029B: 99@ = init_object 16501 at 97.59 -4449.73 1934.3199 // object (cn2_savgardr2_) (73)
0453: set_object 99@ XY_rotation 0.0 0.0 angle 0.0
029B: 100@ = init_object 5706 at 84.57 -4438.1201 1940.3199 // object (studiobld03_laW) (22)
0453: set_object 100@ XY_rotation 0.0 179.995 angle 270.0
029B: 101@ = init_object 16350 at 101.59 -4426.5 1932.14 // object (dam_genend02) (6)
0453: set_object 101@ XY_rotation 0.0 0.0 angle 0.0
029B: 102@ = init_object 3658 at 83.67 -4547.4399 1920.75 // object (airlastrola_LAS) (1)
0453: set_object 102@ XY_rotation 0.0 0.0 angle 0.0
029B: 103@ = init_object 3659 at 85.64 -4574.2002 1921.3199 // object (airfinfoa_LAS) (1)
0453: set_object 103@ XY_rotation 0.0 0.0 angle 0.0
029B: 104@ = init_object 3659 at 82.96 -4574.2002 1921.3199 // object (airfinfoa_LAS) (2)
0453: set_object 104@ XY_rotation 0.0 0.0 angle 0.0
029B: 105@ = init_object 3659 at 80.31 -4574.2002 1921.3199 // object (airfinfoa_LAS) (3)
0453: set_object 105@ XY_rotation 0.0 0.0 angle 0.0
029B: 106@ = init_object 3659 at 77.66 -4574.2002 1921.3199 // object (airfinfoa_LAS) (4)
0453: set_object 106@ XY_rotation 0.0 0.0 angle 0.0
029B: 107@ = init_object 3659 at 79.31 -4567.2798 1921.3199 // object (airfinfoa_LAS) (5)
0453: set_object 107@ XY_rotation 0.0 0.0 angle 270.0
029B: 108@ = init_object 3659 at 79.31 -4564.6299 1921.3199 // object (airfinfoa_LAS) (6)
0453: set_object 108@ XY_rotation 0.0 0.0 angle 270.0
029B: 109@ = init_object 3659 at 79.31 -4561.9502 1921.3199 // object (airfinfoa_LAS) (7)
0453: set_object 109@ XY_rotation 0.0 0.0 angle 270.0
029B: 110@ = init_object 6959 at 84.35 -4570.6001 1930.9 // object (vegasNbball1) (15)
0453: set_object 110@ XY_rotation 0.0 0.0 angle 0.0
029B: 111@ = init_object 6959 at 84.35 -4609.8799 1930.9 // object (vegasNbball1) (16)
0453: set_object 111@ XY_rotation 0.0 0.0 angle 0.0
029B: 112@ = init_object 6959 at 84.35 -4649.6299 1930.9 // object (vegasNbball1) (17)
0453: set_object 112@ XY_rotation 0.0 0.0 angle 0.0
029B: 113@ = init_object 6959 at 84.35 -4687.9502 1930.9 // object (vegasNbball1) (18)
0453: set_object 113@ XY_rotation 0.0 0.0 angle 0.0
029B: 114@ = init_object 6959 at 84.35 -4727.52 1930.9 // object (vegasNbball1) (19)
0453: set_object 114@ XY_rotation 0.0 0.0 angle 0.0
029B: 115@ = init_object 16501 at 95.04 -4571.54 1922.1899 // object (cn2_savgardr2_) (74)
0453: set_object 115@ XY_rotation 0.0 0.0 angle 89.984
029B: 116@ = init_object 16501 at 97.97 -4571.54 1922.1899 // object (cn2_savgardr2_) (75)
0453: set_object 116@ XY_rotation 0.0 0.0 angle 89.984
029B: 117@ = init_object 16501 at 95.65 -4574.54 1922.1899 // object (cn2_savgardr2_) (76)
0453: set_object 117@ XY_rotation 0.0 0.0 angle 269.984
029B: 118@ = init_object 16501 at 97.95 -4574.54 1922.1899 // object (cn2_savgardr2_) (77)
0453: set_object 118@ XY_rotation 0.0 0.0 angle 269.984
029B: 119@ = init_object 7503 at 107.9 -4560.0698 1919.29 // object (vegaswrailroad06) (5)
0453: set_object 119@ XY_rotation 0.0 0.0 angle 90.0
029B: 120@ = init_object 6959 at 84.35 -4570.6001 1919.3 // object (vegasNbball1) (20)
0453: set_object 120@ XY_rotation 0.0 0.0 angle 0.0
029B: 121@ = init_object 5706 at 88.36 -4587.0698 1916.55 // object (studiobld03_laW) (23)
0453: set_object 121@ XY_rotation 0.0 0.0 angle 270.0
029B: 122@ = init_object 6959 at 80.82 -4590.0098 1923.97 // object (vegasNbball1) (21)
0453: set_object 122@ XY_rotation 0.0 0.0 angle 0.0
029B: 123@ = init_object 6959 at 84.35 -4609.6699 1919.3 // object (vegasNbball1) (24)
0453: set_object 123@ XY_rotation 0.0 0.0 angle 0.0
029B: 124@ = init_object 6959 at 84.35 -4647.6699 1919.3 // object (vegasNbball1) (25)
0453: set_object 124@ XY_rotation 0.0 0.0 angle 0.0
029B: 125@ = init_object 5706 at 97.68 -4591.1299 1913.98 // object (studiobld03_laW) (24)
0453: set_object 125@ XY_rotation 90.0 0.0 angle 90.0
029B: 126@ = init_object 16501 at 101.4 -4571.54 1926.0601 // object (cn2_savgardr2_) (78)
0453: set_object 126@ XY_rotation 0.0 0.0 angle 179.984
029B: 127@ = init_object 5706 at 97.73 -4555.0 1913.98 // object (studiobld03_laW) (27)
0453: set_object 127@ XY_rotation 90.0 0.0 angle 90.0
029B: 128@ = init_object 6959 at 121.6 -4568.8501 1926.65 // object (vegasNbball1) (26)
0453: set_object 128@ XY_rotation 0.0 0.0 angle 0.0
029B: 129@ = init_object 6959 at 121.6 -4606.5298 1926.65 // object (vegasNbball1) (27)
0453: set_object 129@ XY_rotation 0.0 0.0 angle 0.0
029B: 130@ = init_object 5706 at 97.68 -4622.9902 1913.98 // object (studiobld03_laW) (28)
0453: set_object 130@ XY_rotation 90.0 0.0 angle 90.0
029B: 131@ = init_object 3659 at 79.31 -4559.3198 1921.3199 // object (airfinfoa_LAS) (8)
0453: set_object 131@ XY_rotation 0.0 0.0 angle 270.0
029B: 132@ = init_object 3659 at 79.31 -4556.6802 1921.3199 // object (airfinfoa_LAS) (9)
0453: set_object 132@ XY_rotation 0.0 0.0 angle 270.0
029B: 133@ = init_object 3659 at 79.31 -4554.0298 1921.3199 // object (airfinfoa_LAS) (10)
0453: set_object 133@ XY_rotation 0.0 0.0 angle 270.0
029B: 134@ = init_object 3659 at 84.78 -4554.0298 1921.3199 // object (airfinfoa_LAS) (11)
0453: set_object 134@ XY_rotation 0.0 0.0 angle 270.0
029B: 135@ = init_object 3659 at 84.78 -4556.6802 1921.3199 // object (airfinfoa_LAS) (12)
0453: set_object 135@ XY_rotation 0.0 0.0 angle 270.0
029B: 136@ = init_object 3659 at 84.78 -4559.3301 1921.3199 // object (airfinfoa_LAS) (13)
0453: set_object 136@ XY_rotation 0.0 0.0 angle 270.0
029B: 137@ = init_object 3659 at 84.78 -4561.98 1921.3199 // object (airfinfoa_LAS) (14)
0453: set_object 137@ XY_rotation 0.0 0.0 angle 270.0
029B: 138@ = init_object 3659 at 84.78 -4564.6299 1921.3199 // object (airfinfoa_LAS) (15)
0453: set_object 138@ XY_rotation 0.0 0.0 angle 270.0
029B: 139@ = init_object 3659 at 84.78 -4567.2798 1921.3199 // object (airfinfoa_LAS) (16)
0453: set_object 139@ XY_rotation 0.0 0.0 angle 270.0
029B: 140@ = init_object 3659 at 91.09 -4567.2798 1921.3199 // object (airfinfoa_LAS) (17)
0453: set_object 140@ XY_rotation 0.0 0.0 angle 270.0
029B: 141@ = init_object 3659 at 91.09 -4564.6499 1921.3199 // object (airfinfoa_LAS) (18)
0453: set_object 141@ XY_rotation 0.0 0.0 angle 270.0
029B: 142@ = init_object 3659 at 91.09 -4562.0498 1921.3199 // object (airfinfoa_LAS) (19)
0453: set_object 142@ XY_rotation 0.0 0.0 angle 270.0
029B: 143@ = init_object 3659 at 91.09 -4559.4199 1921.3199 // object (airfinfoa_LAS) (20)
0453: set_object 143@ XY_rotation 0.0 0.0 angle 270.0
029B: 144@ = init_object 3659 at 91.09 -4556.8398 1921.3199 // object (airfinfoa_LAS) (21)
0453: set_object 144@ XY_rotation 0.0 0.0 angle 270.0
029B: 145@ = init_object 3659 at 91.09 -4554.2402 1921.3199 // object (airfinfoa_LAS) (22)
0453: set_object 145@ XY_rotation 0.0 0.0 angle 270.0
029B: 146@ = init_object 3659 at 91.09 -4551.6201 1921.3199 // object (airfinfoa_LAS) (23)
0453: set_object 146@ XY_rotation 0.0 0.0 angle 270.0
029B: 147@ = init_object 3659 at 91.09 -4569.9302 1921.3199 // object (airfinfoa_LAS) (24)
0453: set_object 147@ XY_rotation 0.0 0.0 angle 270.0
029B: 148@ = init_object 3659 at 73.82 -4569.9302 1921.3199 // object (airfinfoa_LAS) (25)
0453: set_object 148@ XY_rotation 0.0 0.0 angle 270.0
029B: 149@ = init_object 3659 at 73.82 -4567.2798 1921.3199 // object (airfinfoa_LAS) (26)
0453: set_object 149@ XY_rotation 0.0 0.0 angle 270.0
029B: 150@ = init_object 3659 at 73.82 -4564.6299 1921.3199 // object (airfinfoa_LAS) (27)
0453: set_object 150@ XY_rotation 0.0 0.0 angle 270.0
029B: 151@ = init_object 3659 at 73.82 -4561.98 1921.3199 // object (airfinfoa_LAS) (28)
0453: set_object 151@ XY_rotation 0.0 0.0 angle 270.0
029B: 152@ = init_object 3659 at 73.82 -4559.3301 1921.3199 // object (airfinfoa_LAS) (29)
0453: set_object 152@ XY_rotation 0.0 0.0 angle 270.0
029B: 153@ = init_object 3659 at 73.82 -4556.6802 1921.3199 // object (airfinfoa_LAS) (30)
0453: set_object 153@ XY_rotation 0.0 0.0 angle 270.0
029B: 154@ = init_object 3659 at 73.82 -4554.0498 1921.3199 // object (airfinfoa_LAS) (31)
0453: set_object 154@ XY_rotation 0.0 0.0 angle 270.0
029B: 155@ = init_object 3659 at 73.82 -4551.3999 1921.3199 // object (airfinfoa_LAS) (32)
0453: set_object 155@ XY_rotation 0.0 0.0 angle 270.0
029B: 156@ = init_object 3659 at 88.29 -4574.2002 1921.3199 // object (airfinfoa_LAS) (33)
0453: set_object 156@ XY_rotation 0.0 0.0 angle 0.0
029B: 157@ = init_object 3658 at 83.67 -4547.4399 1921.75 // object (airlastrola_LAS) (4)
0453: set_object 157@ XY_rotation 0.0 0.0 angle 0.0
029B: 158@ = init_object 3658 at 83.67 -4547.4399 1922.75 // object (airlastrola_LAS) (5)
0453: set_object 158@ XY_rotation 0.0 0.0 angle 0.0
029B: 159@ = init_object 3658 at 77.44 -4547.4399 1922.75 // object (airlastrola_LAS) (6)
0453: set_object 159@ XY_rotation 0.0 0.0 angle 0.0
029B: 160@ = init_object 3658 at 77.44 -4547.4399 1921.75 // object (airlastrola_LAS) (7)
0453: set_object 160@ XY_rotation 0.0 0.0 angle 0.0
029B: 161@ = init_object 3658 at 77.44 -4547.4399 1920.75 // object (airlastrola_LAS) (8)
0453: set_object 161@ XY_rotation 0.0 0.0 angle 0.0
029B: 162@ = init_object 9823 at 63.22 -4581.0498 1929.4 // object (sav1sfw) (2)
0453: set_object 162@ XY_rotation 0.0 0.0 angle 270.0
029B: 163@ = init_object 9823 at 23.43 -4630.3398 1938.15 // object (sav1sfw) (119)
0453: set_object 163@ XY_rotation 0.0 0.0 angle 270.0
029B: 164@ = init_object 9823 at 40.18 -4695.5298 1928.73 // object (sav1sfw) (120)
0453: set_object 164@ XY_rotation 0.0 0.0 angle 270.0
029B: 165@ = init_object 14416 at 102.8 -4405.0098 1928.9 // object (carter-stairs07) (3)
0453: set_object 165@ XY_rotation 0.0 0.0 angle 180.0
029B: 166@ = init_object 6959 at 84.35 -4402.6401 1930.9 // object (vegasNbball1) (28)
0453: set_object 166@ XY_rotation 0.0 0.0 angle 0.0
029B: 167@ = init_object 6959 at 84.35 -4363.0698 1930.9 // object (vegasNbball1) (29)
0453: set_object 167@ XY_rotation 0.0 0.0 angle 0.0
029B: 168@ = init_object 6959 at 84.35 -4323.9702 1930.9 // object (vegasNbball1) (30)
0453: set_object 168@ XY_rotation 0.0 0.0 angle 0.0
029B: 169@ = init_object 6959 at 84.35 -4284.5098 1930.9 // object (vegasNbball1) (31)
0453: set_object 169@ XY_rotation 0.0 0.0 angle 0.0
029B: 170@ = init_object 10558 at 143.48 -4548.4302 1935.17 // object (tbnSFS) (799)
0453: set_object 170@ XY_rotation 90.0 0.0 angle 90.0
029B: 171@ = init_object 10558 at 144.23 -4548.4302 1935.17 // object (tbnSFS) (800)
0453: set_object 171@ XY_rotation 90.0 0.0 angle 90.0
029B: 172@ = init_object 6959 at 149.78 -4568.6602 1922.27 // object (vegasNbball1) (32)
0453: set_object 172@ XY_rotation 0.0 90.0 angle 0.0
029B: 173@ = init_object 10766 at 72.71 -4662.3301 1957.6801 // object (Airport_10_SFSe) (2)
0453: set_object 173@ XY_rotation 0.0 0.0 angle 0.0
029B: 174@ = init_object 10558 at 100.66 -4550.6802 1941.4301 // object (tbnSFS) (810)
0453: set_object 174@ XY_rotation 0.0 0.0 angle 89.989
029B: 175@ = init_object 8171 at 94.21 -4619.9399 1942.05 // object (vgsSairportland06) (1)
0453: set_object 175@ XY_rotation 180.0 0.0 angle 0.0
029B: 176@ = init_object 10558 at 109.39 -4550.6802 1941.4301 // object (tbnSFS) (811)
0453: set_object 176@ XY_rotation 0.0 0.0 angle 89.989
029B: 177@ = init_object 8171 at 98.71 -4755.6499 1942.05 // object (vgsSairportland06) (2)
0453: set_object 177@ XY_rotation 179.995 0.0 angle 0.0
029B: 178@ = init_object 10766 at 72.71 -4813.2998 1957.6801 // object (Airport_10_SFSe) (3)
0453: set_object 178@ XY_rotation 0.0 0.0 angle 0.0
029B: 179@ = init_object 6959 at 84.35 -4766.4102 1930.9 // object (vegasNbball1) (33)
0453: set_object 179@ XY_rotation 0.0 0.0 angle 0.0
029B: 180@ = init_object 6959 at 84.35 -4801.7002 1930.9 // object (vegasNbball1) (34)
0453: set_object 180@ XY_rotation 0.0 0.0 angle 0.0
029B: 181@ = init_object 6959 at 84.35 -4839.8101 1930.9 // object (vegasNbball1) (35)
0453: set_object 181@ XY_rotation 0.0 0.0 angle 0.0
029B: 182@ = init_object 10766 at 188.31 -4660.5 1957.6801 // object (Airport_10_SFSe) (4)
0453: set_object 182@ XY_rotation 0.0 0.0 angle 0.0
029B: 183@ = init_object 6959 at 176.50999 -4571.3101 1930.9 // object (vegasNbball1) (36)
0453: set_object 183@ XY_rotation 0.0 0.0 angle 0.0
029B: 184@ = init_object 6959 at 176.50999 -4610.9502 1930.9 // object (vegasNbball1) (37)
0453: set_object 184@ XY_rotation 0.0 0.0 angle 0.0
029B: 185@ = init_object 6959 at 176.50999 -4650.5801 1930.9 // object (vegasNbball1) (38)
0453: set_object 185@ XY_rotation 0.0 0.0 angle 0.0
029B: 186@ = init_object 6959 at 176.50999 -4690.1802 1930.9 // object (vegasNbball1) (39)
0453: set_object 186@ XY_rotation 0.0 0.0 angle 0.0
029B: 187@ = init_object 6959 at 176.50999 -4729.0698 1930.9 // object (vegasNbball1) (40)
0453: set_object 187@ XY_rotation 0.0 0.0 angle 0.0
029B: 188@ = init_object 10558 at 147.0 -4548.4302 1941.28 // object (tbnSFS) (813)
0453: set_object 188@ XY_rotation 0.0 0.0 angle 89.989
029B: 189@ = init_object 5720 at 139.33 -4532.8101 1949.4301 // object (holbuild02_law) (11)
0453: set_object 189@ XY_rotation 0.0 180.0 angle 270.0
029B: 190@ = init_object 8171 at 162.83 -4617.6802 1942.05 // object (vgsSairportland06) (4)
0453: set_object 190@ XY_rotation 179.995 0.0 angle 0.0
029B: 191@ = init_object 8171 at 162.83 -4754.3701 1942.05 // object (vgsSairportland06) (5)
0453: set_object 191@ XY_rotation 0.005 180.0 angle 180.0
029B: 192@ = init_object 7503 at 152.85001 -4739.0498 1930.89 // object (vegaswrailroad06) (6)
0453: set_object 192@ XY_rotation 0.0 0.0 angle 90.0
029B: 193@ = init_object 10766 at 188.31 -4813.96 1957.6801 // object (Airport_10_SFSe) (6)
0453: set_object 193@ XY_rotation 0.0 0.0 angle 0.0
029B: 194@ = init_object 6959 at 176.50999 -4768.5298 1930.9 // object (vegasNbball1) (41)
0453: set_object 194@ XY_rotation 0.0 0.0 angle 0.0
029B: 195@ = init_object 6959 at 176.50999 -4808.1299 1930.88 // object (vegasNbball1) (42)
0453: set_object 195@ XY_rotation 0.0 0.0 angle 0.0
029B: 196@ = init_object 6959 at 176.50999 -4847.3799 1930.88 // object (vegasNbball1) (43)
0453: set_object 196@ XY_rotation 0.0 0.0 angle 0.0
029B: 197@ = init_object 6959 at 149.78 -4607.48 1922.27 // object (vegasNbball1) (45)
0453: set_object 197@ XY_rotation 0.0 90.0 angle 0.0
029B: 198@ = init_object 6959 at 149.78 -4645.9399 1922.27 // object (vegasNbball1) (46)
0453: set_object 198@ XY_rotation 0.0 90.0 angle 0.0
029B: 199@ = init_object 6959 at 149.78 -4684.4399 1922.27 // object (vegasNbball1) (47)
0453: set_object 199@ XY_rotation 0.0 90.0 angle 0.0
029B: 200@ = init_object 6959 at 149.78 -4723.2598 1922.27 // object (vegasNbball1) (48)
0453: set_object 200@ XY_rotation 0.0 90.0 angle 0.0
029B: 201@ = init_object 6959 at 149.78 -4762.1899 1922.27 // object (vegasNbball1) (49)
0453: set_object 201@ XY_rotation 0.0 90.0 angle 0.0
029B: 202@ = init_object 6959 at 149.78 -4800.5801 1922.27 // object (vegasNbball1) (50)
0453: set_object 202@ XY_rotation 0.0 90.0 angle 0.0
029B: 203@ = init_object 6959 at 149.78 -4840.1499 1922.27 // object (vegasNbball1) (51)
0453: set_object 203@ XY_rotation 0.0 90.0 angle 0.0
029B: 204@ = init_object 944 at 96.0 -4522.2998 1932.77 // object (Packing_carates04) (1)
0453: set_object 204@ XY_rotation 0.0 0.0 angle 0.0
029B: 205@ = init_object 944 at 93.12 -4522.2998 1932.77 // object (Packing_carates04) (2)
0453: set_object 205@ XY_rotation 0.0 0.0 angle 0.0
029B: 206@ = init_object 944 at 96.07 -4474.0601 1932.77 // object (Packing_carates04) (3)
0453: set_object 206@ XY_rotation 0.0 0.0 angle 0.0
029B: 207@ = init_object 944 at 93.2 -4458.04 1932.77 // object (Packing_carates04) (5)
0453: set_object 207@ XY_rotation 0.0 0.0 angle 0.0
029B: 208@ = init_object 944 at 96.05 -4458.04 1932.77 // object (Packing_carates04) (6)
0453: set_object 208@ XY_rotation 0.0 0.0 angle 0.0
029B: 209@ = init_object 7661 at 184.8 -4462.29 1941.23 // object (venetiancpark05) (3)
0453: set_object 209@ XY_rotation 0.0 0.0 angle 90.0
029B: 210@ = init_object 7661 at 187.3 -4466.54 1941.23 // object (venetiancpark05) (4)
0453: set_object 210@ XY_rotation 0.0 0.0 angle 90.0
029B: 211@ = init_object 7661 at 202.03 -4468.77 1941.23 // object (venetiancpark05) (5)
0453: set_object 211@ XY_rotation 0.0 0.0 angle 0.0
029B: 212@ = init_object 7661 at 184.8 -4397.3501 1941.22998 // object (venetiancpark05) (7)
0453: set_object 212@ XY_rotation 0.0 0.0 angle 90.0
029B: 213@ = init_object 10558 at 155.60001 -4548.4302 1941.28 // object (tbnSFS) (815)
0453: set_object 213@ XY_rotation 0.0 0.0 angle 89.989
029B: 214@ = init_object 7503 at 152.85001 -4786.1499 1930.89 // object (vegaswrailroad06) (7)
0453: set_object 214@ XY_rotation 0.0 0.0 angle 90.0
029B: 215@ = init_object 7503 at 175.14 -4865.5098 1930.89 // object (vegaswrailroad06) (8)
0453: set_object 215@ XY_rotation 0.0 0.0 angle 60.0
029B: 216@ = init_object 7503 at 190.45 -4865.5098 1930.89 // object (vegaswrailroad06) (9)
0453: set_object 216@ XY_rotation 0.0 0.0 angle 59.996
029B: 217@ = init_object 6959 at 176.50999 -4880.6001 1930.88 // object (vegasNbball1) (53)
0453: set_object 217@ XY_rotation 0.0 0.0 angle 0.0
029B: 218@ = init_object 8171 at 162.83 -4892.5298 1942.05 // object (vgsSairportland06) (6)
0453: set_object 218@ XY_rotation 179.995 0.0 angle 0.0
029B: 219@ = init_object 8171 at 165.58 -4892.5298 1942.03 // object (vgsSairportland06) (7)
0453: set_object 219@ XY_rotation 179.995 0.0 angle 330.0
029B: 220@ = init_object 6959 at 149.78 -4877.3999 1922.27 // object (vegasNbball1) (54)
0453: set_object 220@ XY_rotation 0.0 90.0 angle 0.0
029B: 221@ = init_object 10766 at 188.31 -4843.0 1957.6801 // object (Airport_10_SFSe) (7)
0453: set_object 221@ XY_rotation 0.0 0.0 angle 0.0
029B: 222@ = init_object 10766 at 195.72 -4923.54 1957.6801 // object (Airport_10_SFSe) (8)
0453: set_object 222@ XY_rotation 0.0 0.0 angle 330.0
029B: 223@ = init_object 10766 at 68.94 -4979.8799 1957.6801 // object (Airport_10_SFSe) (9)
0453: set_object 223@ XY_rotation 0.0 0.0 angle 329.996
029B: 224@ = init_object 6959 at 161.16 -4913.6099 1930.88 // object (vegasNbball1) (56)
0453: set_object 224@ XY_rotation 0.0 0.0 angle 330.0



0247: load_model 6959
0247: load_model 10766
0247: load_model 7503
0247: load_model 8171
0247: load_model 1391
0247: load_model 2774
0247: load_model 6157
0247: load_model 10383
0247: load_model 7052
0247: load_model 4112
0247: load_model 803
0247: load_model 3460
0247: load_model 1346
0247: load_model 1232
0247: load_model 7313
0247: load_model 7661
0247: load_model 10558
0247: load_model 14416
0247: load_model 5720
0247: load_model 16501
0247: load_model 5726
0247: load_model 5706
0247: load_model 944
0247: load_model 1775
0247: load_model 1302
0247: load_model 3851
0247: load_model 13654
0247: load_model 1218
0247: load_model 2690
0247: load_model 1252
0247: load_model 2960
0247: load_model 3675
0247: load_model 2961
0247: load_model 1256
0247: load_model 4011
038B: load_requested_models



029B: 1@ = init_object 6959 at 133.64999 -4939.7998 1930.88 // object (vegasNbball1) (57)
0453: set_object 1@ XY_rotation 0.0 0.0 angle 329.996
029B: 2@ = init_object 10766 at 120.44 -5053.8501 1957.6801 // object (Airport_10_SFSe) (10)
0453: set_object 2@ XY_rotation 0.0 0.0 angle 329.996
029B: 3@ = init_object 7503 at 73.04 -5068.8901 1930.89 // object (vegaswrailroad06) (10)
0453: set_object 3@ XY_rotation 0.0 0.0 angle 59.996
029B: 4@ = init_object 7503 at 59.48 -5065.8901 1930.89 // object (vegaswrailroad06) (11)
0453: set_object 4@ XY_rotation 0.0 0.0 angle 59.996
029B: 5@ = init_object 8171 at 97.07 -5010.3101 1942.03 // object (vgsSairportland06) (8)
0453: set_object 5@ XY_rotation 179.995 0.0 angle 329.996
029B: 6@ = init_object 6959 at 114.24 -4970.8799 1930.88 // object (vegasNbball1) (58)
0453: set_object 6@ XY_rotation 0.0 0.0 angle 329.996
029B: 7@ = init_object 6959 at 100.82 -5007.8799 1930.88 // object (vegasNbball1) (59)
0453: set_object 7@ XY_rotation 0.0 0.0 angle 329.996
029B: 8@ = init_object 6959 at 83.48 -5041.2402 1930.88 // object (vegasNbball1) (60)
0453: set_object 8@ XY_rotation 0.0 0.0 angle 329.996
029B: 9@ = init_object 6959 at 65.78 -5075.1001 1930.88 // object (vegasNbball1) (61)
0453: set_object 9@ XY_rotation 0.0 0.0 angle 329.996
029B: 10@ = init_object 6959 at 169.22 -4868.04 1922.27 // object (vegasNbball1) (62)
0453: set_object 10@ XY_rotation 0.0 90.0 angle 330.0
029B: 11@ = init_object 6959 at 188.41 -4834.8198 1922.27 // object (vegasNbball1) (63)
0453: set_object 11@ XY_rotation 0.0 90.0 angle 329.996
029B: 12@ = init_object 6959 at 213.94 -4845.9902 1930.88 // object (vegasNbball1) (65)
0453: set_object 12@ XY_rotation 0.0 0.0 angle 0.0
029B: 13@ = init_object 6959 at 203.63 -4811.3101 1930.88 // object (vegasNbball1) (66)
0453: set_object 13@ XY_rotation 0.0 0.0 angle 0.0
029B: 14@ = init_object 1391 at 149.73 -4922.1899 1957.38 // object (TwrCrane_S_03) (1)
0453: set_object 14@ XY_rotation 0.0 0.0 angle 330.0
029B: 15@ = init_object 1391 at 137.23 -4944.4902 1957.38 // object (TwrCrane_S_03) (2)
0453: set_object 15@ XY_rotation 0.0 0.0 angle 329.996
029B: 16@ = init_object 1391 at 89.57 -5026.8901 1957.38 // object (TwrCrane_S_03) (3)
0453: set_object 16@ XY_rotation 0.0 0.0 angle 329.996
029B: 17@ = init_object 1391 at 167.98 -4891.9102 1957.38 // object (TwrCrane_S_03) (4)
0453: set_object 17@ XY_rotation 0.0 0.0 angle 329.996
029B: 18@ = init_object 1391 at 180.16 -4870.8101 1957.38 // object (TwrCrane_S_03) (5)
0453: set_object 18@ XY_rotation 0.0 0.0 angle 329.996
029B: 19@ = init_object 2774 at 143.8 -4933.0601 1933.64 // object (CJ_AIRP_PILLARS) (17)
0453: set_object 19@ XY_rotation 90.0 0.0 angle 330.0
029B: 20@ = init_object 1391 at 102.03 -5005.0801 1957.38 // object (TwrCrane_S_03) (6)
0453: set_object 20@ XY_rotation 0.0 0.0 angle 329.996
029B: 21@ = init_object 2774 at 96.09 -5015.6602 1933.37 // object (CJ_AIRP_PILLARS) (18)
0453: set_object 21@ XY_rotation 90.0 0.0 angle 329.996
029B: 22@ = init_object 2774 at 151.23 -4921.54 1943.9301 // object (CJ_AIRP_PILLARS) (19)
0453: set_object 22@ XY_rotation 90.0 0.0 angle 329.996
029B: 23@ = init_object 2774 at 174.02 -4881.73 1933.1899 // object (CJ_AIRP_PILLARS) (20)
0453: set_object 23@ XY_rotation 90.0 0.0 angle 329.996
029B: 24@ = init_object 6959 at 110.82 -4758.0898 1922.27 // object (vegasNbball1) (67)
0453: set_object 24@ XY_rotation 0.0 90.0 angle 0.0
029B: 25@ = init_object 6959 at 110.82 -4796.9102 1922.27 // object (vegasNbball1) (68)
0453: set_object 25@ XY_rotation 0.0 90.0 angle 0.0
029B: 26@ = init_object 6959 at 110.82 -4834.5898 1922.27 // object (vegasNbball1) (69)
0453: set_object 26@ XY_rotation 0.0 90.0 angle 0.0
029B: 27@ = init_object 6959 at 110.82 -4871.1299 1922.27 // object (vegasNbball1) (70)
0453: set_object 27@ XY_rotation 0.0 90.0 angle 0.0
029B: 28@ = init_object 6959 at 143.47 -4621.9502 1952.87 // object (vegasNbball1) (71)
0453: set_object 28@ XY_rotation 0.0 0.0 angle 0.0
029B: 29@ = init_object 6959 at 103.15 -4621.9502 1952.87 // object (vegasNbball1) (72)
0453: set_object 29@ XY_rotation 0.0 0.0 angle 0.0
029B: 30@ = init_object 6157 at 130.32001 -4569.8198 1963.41 // object (gaz22_law) (1)
0453: set_object 30@ XY_rotation 0.0 0.0 angle 270.0
029B: 31@ = init_object 6157 at 103.38 -4573.46 1963.41 // object (gaz22_law) (2)
0453: set_object 31@ XY_rotation 0.0 0.0 angle 0.0
029B: 34@ = init_object 10383 at 200.97 -4568.27 1957.25 // object (subshops3_SFS) (1)
0453: set_object 34@ XY_rotation 0.0 0.0 angle 90.0
029B: 35@ = init_object 7052 at 141.14 -4619.99023 1953.01001 // object (VegasNroad079) (1)
0453: set_object 35@ XY_rotation 0.0 0.0 angle 0.0
029B: 36@ = init_object 4112 at 129.51953 -4635.8193 1963.1899 // object (build01_LAn) (1)
0453: set_object 36@ XY_rotation 0.0 0.0 angle 90.0
029B: 37@ = init_object 803 at 163.59 -4627.21 1960.3 // object (genVEG_bush09) (1)
0453: set_object 37@ XY_rotation 0.0 0.0 angle 0.0
029B: 38@ = init_object 803 at 163.59 -4623.1802 1960.3 // object (genVEG_bush09) (2)
0453: set_object 38@ XY_rotation 0.0 0.0 angle 0.0
029B: 39@ = init_object 803 at 163.58984 -4619.1797 1960.3 // object (genVEG_bush09) (3)
0453: set_object 39@ XY_rotation 0.0 0.0 angle 0.0
029B: 40@ = init_object 803 at 163.59 -4615.6802 1960.3 // object (genVEG_bush09) (4)
0453: set_object 40@ XY_rotation 0.0 0.0 angle 0.0
029B: 41@ = init_object 803 at 163.59 -4611.9302 1960.3 // object (genVEG_bush09) (5)
0453: set_object 41@ XY_rotation 0.0 0.0 angle 0.0
029B: 42@ = init_object 803 at 98.24 -4628.1699 1960.5 // object (genVEG_bush09) (6)
0453: set_object 42@ XY_rotation 0.0 0.0 angle 0.0
029B: 43@ = init_object 803 at 98.24 -4623.96 1960.48 // object (genVEG_bush09) (7)
0453: set_object 43@ XY_rotation 0.0 0.0 angle 0.0
029B: 44@ = init_object 803 at 98.24 -4620.21 1960.28 // object (genVEG_bush09) (8)
0453: set_object 44@ XY_rotation 0.0 0.0 angle 0.0
029B: 45@ = init_object 803 at 98.24 -4615.9502 1960.13 // object (genVEG_bush09) (9)
0453: set_object 45@ XY_rotation 0.0 0.0 angle 0.0
029B: 46@ = init_object 803 at 98.24 -4612.0 1960.46 // object (genVEG_bush09) (10)
0453: set_object 46@ XY_rotation 0.0 0.0 angle 0.0
029B: 47@ = init_object 803 at 98.24 -4607.75 1960.33 // object (genVEG_bush09) (11)
0453: set_object 47@ XY_rotation 0.0 0.0 angle 0.0
029B: 48@ = init_object 803 at 98.24 -4605.0 1960.38 // object (genVEG_bush09) (12)
0453: set_object 48@ XY_rotation 0.0 0.0 angle 0.0
029B: 49@ = init_object 3460 at 150.75999 -4623.8901 1957.15 // object (vegaslampost) (1)
0453: set_object 49@ XY_rotation 0.0 0.0 angle 0.0
029B: 50@ = init_object 3460 at 132.95 -4623.8901 1957.15 // object (vegaslampost) (2)
0453: set_object 50@ XY_rotation 0.0 0.0 angle 0.0
029B: 51@ = init_object 3460 at 115.64 -4623.8901 1957.15 // object (vegaslampost) (3)
0453: set_object 51@ XY_rotation 0.0 0.0 angle 0.0
029B: 52@ = init_object 3460 at 103.40039 -4623.8896 1957.15 // object (vegaslampost) (4)
0453: set_object 52@ XY_rotation 0.0 0.0 angle 0.0
029B: 53@ = init_object 1346 at 102.24 -4609.0601 1954.1899 // object (CJ_PHONE_KIOSK2) (1)
0453: set_object 53@ XY_rotation 0.0 0.0 angle 90.0
029B: 54@ = init_object 1232 at 130.03999 -4600.8999 1953.59 // object (Streetlamp1) (1)
0453: set_object 54@ XY_rotation 0.0 0.0 angle 0.0
029B: 55@ = init_object 1232 at 130.03999 -4588.3501 1953.59 // object (Streetlamp1) (2)
0453: set_object 55@ XY_rotation 0.0 0.0 angle 0.0
029B: 56@ = init_object 1232 at 134.24001 -4588.3501 1953.59 // object (Streetlamp1) (4)
0453: set_object 56@ XY_rotation 0.0 0.0 angle 0.0
029B: 57@ = init_object 1232 at 134.24001 -4600.8501 1953.59 // object (Streetlamp1) (5)
0453: set_object 57@ XY_rotation 0.0 0.0 angle 0.0
029B: 58@ = init_object 7313 at 130.2998 -4536.0898 1938.47 // object (vgsN_scrollsgn01) (1)
0453: set_object 58@ XY_rotation 0.0 0.0 angle 0.0
029B: 59@ = init_object 7313 at 130.3 -4424.3398 1938.47 // object (vgsN_scrollsgn01) (2)
0453: set_object 59@ XY_rotation 0.0 0.0 angle 180.0
029B: 60@ = init_object 7661 at 202.03 -4417.1401 1941.23 // object (venetiancpark05) (8)
0453: set_object 60@ XY_rotation 0.0 0.0 angle 0.0
029B: 61@ = init_object 10558 at 147.73 -4410.1899 1936.35 // object (tbnSFS) (816)
0453: set_object 61@ XY_rotation 90.0 0.0 angle 90.0
029B: 62@ = init_object 14416 at 157.8 -4406.2598 1928.88 // object (carter-stairs07) (4)
0453: set_object 62@ XY_rotation 0.0 0.0 angle 179.995
029B: 63@ = init_object 6959 at 176.39999 -4402.6401 1930.9 // object (vegasNbball1) (73)
0453: set_object 63@ XY_rotation 0.0 0.0 angle 0.0
029B: 64@ = init_object 6959 at 176.39999 -4364.46 1930.9 // object (vegasNbball1) (74)
0453: set_object 64@ XY_rotation 0.0 0.0 angle 0.0
029B: 65@ = init_object 7503 at 152.85001 -4268.0498 1930.89 // object (vegaswrailroad06) (12)
0453: set_object 65@ XY_rotation 0.0 0.0 angle 90.0
029B: 66@ = init_object 10558 at 136.03 -4410.1899 1936.35 // object (tbnSFS) (820)
0453: set_object 66@ XY_rotation 90.0 0.0 angle 90.0
029B: 67@ = init_object 10558 at 132.13 -4410.1899 1936.35 // object (tbnSFS) (821)
0453: set_object 67@ XY_rotation 90.0 0.0 angle 90.0
029B: 68@ = init_object 10558 at 128.38 -4410.1899 1936.35 // object (tbnSFS) (822)
0453: set_object 68@ XY_rotation 90.0 0.0 angle 90.0
029B: 69@ = init_object 10558 at 124.63 -4410.1899 1936.35 // object (tbnSFS) (823)
0453: set_object 69@ XY_rotation 90.0 0.0 angle 90.0
029B: 70@ = init_object 10558 at 120.95 -4410.1899 1936.35 // object (tbnSFS) (824)
0453: set_object 70@ XY_rotation 90.0 0.0 angle 90.0
029B: 71@ = init_object 10558 at 112.85 -4410.1899 1935.6 // object (tbnSFS) (826)
0453: set_object 71@ XY_rotation 90.0 0.0 angle 90.0
029B: 72@ = init_object 10558 at 107.85 -4410.1899 1941.29 // object (tbnSFS) (828)
0453: set_object 72@ XY_rotation 0.0 0.0 angle 90.0
029B: 73@ = init_object 10558 at 154.03 -4410.1899 1941.29 // object (tbnSFS) (830)
0453: set_object 73@ XY_rotation 0.0 0.0 angle 90.0
029B: 74@ = init_object 5720 at 139.33 -4502.0898 1949.4301 // object (holbuild02_law) (12)
0453: set_object 74@ XY_rotation 0.0 179.995 angle 270.0
029B: 75@ = init_object 5720 at 139.33 -4471.7598 1949.4301 // object (holbuild02_law) (13)
0453: set_object 75@ XY_rotation 0.0 179.995 angle 270.0
029B: 76@ = init_object 5720 at 139.33 -4440.4102 1949.4301 // object (holbuild02_law) (14)
0453: set_object 76@ XY_rotation 0.0 179.995 angle 270.0
029B: 77@ = init_object 5720 at 139.33 -4426.1602 1949.4301 // object (holbuild02_law) (15)
0453: set_object 77@ XY_rotation 0.0 179.995 angle 270.0
029B: 78@ = init_object 10766 at 72.71 -4368.21 1957.6801 // object (Airport_10_SFSe) (11)
0453: set_object 78@ XY_rotation 0.0 0.0 angle 0.0
029B: 79@ = init_object 10558 at 99.51 -4410.3701 1935.22 // object (tbnSFS) (832)
0453: set_object 79@ XY_rotation 90.0 0.0 angle 90.0
029B: 80@ = init_object 10558 at 99.51 -4413.8701 1935.22 // object (tbnSFS) (833)
0453: set_object 80@ XY_rotation 90.0 0.0 angle 90.0
029B: 81@ = init_object 16501 at 91.64 -4411.98 1934.3199 // object (cn2_savgardr2_) (79)
0453: set_object 81@ XY_rotation 0.0 0.0 angle 179.995
029B: 82@ = init_object 5726 at 93.87 -4395.6201 1927.3199 // object (Lawn_holbuild21) (48)
0453: set_object 82@ XY_rotation 0.0 0.0 angle 270.0
029B: 83@ = init_object 16501 at 91.64 -4418.8999 1934.3199 // object (cn2_savgardr2_) (80)
0453: set_object 83@ XY_rotation 0.0 0.0 angle 179.995
029B: 84@ = init_object 16501 at 91.64 -4425.5698 1934.3199 // object (cn2_savgardr2_) (81)
0453: set_object 84@ XY_rotation 0.0 0.0 angle 179.995
029B: 85@ = init_object 16501 at 97.64 -4417.4902 1934.3199 // object (cn2_savgardr2_) (82)
0453: set_object 85@ XY_rotation 0.0 0.0 angle 179.995
029B: 86@ = init_object 16501 at 97.64 -4423.8398 1934.3199 // object (cn2_savgardr2_) (83)
0453: set_object 86@ XY_rotation 0.0 0.0 angle 179.995
029B: 87@ = init_object 16501 at 94.68 -4426.7998 1934.3199 // object (cn2_savgardr2_) (84)
0453: set_object 87@ XY_rotation 0.0 0.0 angle 89.995
029B: 88@ = init_object 16501 at 97.64 -4407.0 1934.3199 // object (cn2_savgardr2_) (85)
0453: set_object 88@ XY_rotation 0.0 0.0 angle 179.995
029B: 89@ = init_object 16501 at 97.64 -4400.21 1934.3199 // object (cn2_savgardr2_) (86)
0453: set_object 89@ XY_rotation 0.0 0.0 angle 179.995
029B: 90@ = init_object 16501 at 91.64 -4404.9502 1934.3199 // object (cn2_savgardr2_) (87)
0453: set_object 90@ XY_rotation 0.0 0.0 angle 179.995
029B: 91@ = init_object 16501 at 91.64 -4398.3501 1934.3199 // object (cn2_savgardr2_) (88)
0453: set_object 91@ XY_rotation 0.0 0.0 angle 179.995
029B: 92@ = init_object 16501 at 94.39 -4395.1001 1934.3199 // object (cn2_savgardr2_) (89)
0453: set_object 92@ XY_rotation 0.0 0.0 angle 89.995
029B: 93@ = init_object 16501 at 97.64 -4393.4302 1934.3199 // object (cn2_savgardr2_) (90)
0453: set_object 93@ XY_rotation 0.0 0.0 angle 179.995
029B: 94@ = init_object 5706 at 84.94 -4405.6499 1940.3199 // object (studiobld03_laW) (29)
0453: set_object 94@ XY_rotation 0.0 179.995 angle 270.0
029B: 95@ = init_object 944 at 96.11 -4420.8599 1932.77 // object (Packing_carates04) (7)
0453: set_object 95@ XY_rotation 0.0 0.0 angle 0.0
029B: 96@ = init_object 16501 at 91.14 -4420.1499 1934.3199 // object (cn2_savgardr2_) (91)
0453: set_object 96@ XY_rotation 0.0 0.0 angle 269.995
029B: 97@ = init_object 16501 at 94.67 -4423.6499 1934.3199 // object (cn2_savgardr2_) (92)
0453: set_object 97@ XY_rotation 0.0 0.0 angle 179.995
029B: 98@ = init_object 944 at 93.14 -4419.4399 1932.77 // object (Packing_carates04) (8)
0453: set_object 98@ XY_rotation 0.0 0.0 angle 0.0
029B: 99@ = init_object 944 at 96.11 -4401.9102 1932.77 // object (Packing_carates04) (9)
0453: set_object 99@ XY_rotation 0.0 0.0 angle 0.0
029B: 100@ = init_object 944 at 90.35 -4458.04 1932.77 // object (Packing_carates04) (10)
0453: set_object 100@ XY_rotation 0.0 0.0 angle 0.0
029B: 101@ = init_object 10766 at 188.36 -4368.21 1957.6801 // object (Airport_10_SFSe) (12)
0453: set_object 101@ XY_rotation 0.0 0.0 angle 0.0
029B: 102@ = init_object 6959 at 176.39999 -4325.46 1930.9 // object (vegasNbball1) (75)
0453: set_object 102@ XY_rotation 0.0 0.0 angle 0.0
029B: 103@ = init_object 6959 at 176.39999 -4286.3901 1930.9 // object (vegasNbball1) (76)
0453: set_object 103@ XY_rotation 0.0 0.0 angle 0.0
029B: 104@ = init_object 6959 at 176.39999 -4247.04 1930.9 // object (vegasNbball1) (77)
0453: set_object 104@ XY_rotation 0.0 0.0 angle 0.0
029B: 105@ = init_object 6959 at 176.39999 -4207.3301 1930.9 // object (vegasNbball1) (78)
0453: set_object 105@ XY_rotation 0.0 0.0 angle 0.0
029B: 106@ = init_object 6959 at 176.39999 -4168.1899 1930.9 // object (vegasNbball1) (79)
0453: set_object 106@ XY_rotation 0.0 0.0 angle 0.0
029B: 107@ = init_object 6959 at 176.39999 -4128.5098 1930.9 // object (vegasNbball1) (80)
0453: set_object 107@ XY_rotation 0.0 0.0 angle 0.0
029B: 108@ = init_object 6959 at 176.39999 -4089.4399 1930.9 // object (vegasNbball1) (81)
0453: set_object 108@ XY_rotation 0.0 0.0 angle 0.0
029B: 109@ = init_object 6959 at 84.35 -4245.3999 1930.9 // object (vegasNbball1) (82)
0453: set_object 109@ XY_rotation 0.0 0.0 angle 0.0
029B: 110@ = init_object 6959 at 84.35 -4205.8301 1930.9 // object (vegasNbball1) (83)
0453: set_object 110@ XY_rotation 0.0 0.0 angle 0.0
029B: 111@ = init_object 6959 at 84.35 -4166.8999 1930.9 // object (vegasNbball1) (84)
0453: set_object 111@ XY_rotation 0.0 0.0 angle 0.0
029B: 112@ = init_object 6959 at 84.35 -4128.3701 1930.9 // object (vegasNbball1) (85)
0453: set_object 112@ XY_rotation 0.0 0.0 angle 0.0
029B: 113@ = init_object 6959 at 84.35 -4089.8401 1930.9 // object (vegasNbball1) (86)
0453: set_object 113@ XY_rotation 0.0 0.0 angle 0.0
029B: 114@ = init_object 6959 at 84.35 -4051.1299 1930.9 // object (vegasNbball1) (87)
0453: set_object 114@ XY_rotation 0.0 0.0 angle 0.0
029B: 115@ = init_object 6959 at 84.35 -4013.3501 1930.9 // object (vegasNbball1) (88)
0453: set_object 115@ XY_rotation 0.0 0.0 angle 0.0
029B: 116@ = init_object 7503 at 152.85001 -4034.1201 1930.89 // object (vegaswrailroad06) (13)
0453: set_object 116@ XY_rotation 0.0 0.0 angle 90.0
029B: 117@ = init_object 7503 at 107.9 -4271.1899 1930.89 // object (vegaswrailroad06) (14)
0453: set_object 117@ XY_rotation 0.0 0.0 angle 90.0
029B: 118@ = init_object 7503 at 107.9 -4043.29 1930.89 // object (vegaswrailroad06) (15)
0453: set_object 118@ XY_rotation 0.0 0.0 angle 90.0
029B: 119@ = init_object 10766 at 72.71 -4215.9199 1957.6801 // object (Airport_10_SFSe) (13)
0453: set_object 119@ XY_rotation 0.0 0.0 angle 0.0
029B: 120@ = init_object 10766 at 72.71 -4065.2 1957.6801 // object (Airport_10_SFSe) (14)
0453: set_object 120@ XY_rotation 0.0 0.0 angle 0.0
029B: 121@ = init_object 10766 at 188.36 -4217.4902 1957.6801 // object (Airport_10_SFSe) (15)
0453: set_object 121@ XY_rotation 0.0 0.0 angle 0.0
029B: 122@ = init_object 10766 at 188.36 -4065.2 1957.6801 // object (Airport_10_SFSe) (16)
0453: set_object 122@ XY_rotation 0.0 0.0 angle 0.0
029B: 123@ = init_object 6959 at 176.39999 -4055.8999 1930.9 // object (vegasNbball1) (89)
0453: set_object 123@ XY_rotation 0.0 0.0 angle 0.0
029B: 124@ = init_object 6959 at 176.39999 -4022.9299 1930.9 // object (vegasNbball1) (90)
0453: set_object 124@ XY_rotation 0.0 0.0 angle 0.0
029B: 125@ = init_object 6959 at 176.39999 -3984.1799 1930.9 // object (vegasNbball1) (91)
0453: set_object 125@ XY_rotation 0.0 0.0 angle 0.0
029B: 126@ = init_object 6959 at 176.39999 -3945.72 1930.9 // object (vegasNbball1) (92)
0453: set_object 126@ XY_rotation 0.0 0.0 angle 0.0
029B: 127@ = init_object 6959 at 84.35 -3974.1001 1930.9 // object (vegasNbball1) (93)
0453: set_object 127@ XY_rotation 0.0 0.0 angle 0.0
029B: 128@ = init_object 6959 at 149.75999 -4390.2998 1930.9 // object (vegasNbball1) (94)
0453: set_object 128@ XY_rotation 0.0 90.0 angle 0.0
029B: 129@ = init_object 6959 at 149.75999 -4352.0498 1930.9 // object (vegasNbball1) (95)
0453: set_object 129@ XY_rotation 0.0 90.0 angle 0.0
029B: 130@ = init_object 6959 at 149.75999 -4313.8301 1930.9 // object (vegasNbball1) (96)
0453: set_object 130@ XY_rotation 0.0 90.0 angle 0.0
029B: 131@ = init_object 6959 at 149.75999 -4276.3999 1930.9 // object (vegasNbball1) (97)
0453: set_object 131@ XY_rotation 0.0 90.0 angle 0.0
029B: 132@ = init_object 6959 at 149.75999 -4237.2598 1930.9 // object (vegasNbball1) (98)
0453: set_object 132@ XY_rotation 0.0 90.0 angle 0.0
029B: 133@ = init_object 6959 at 149.75999 -4202.7202 1930.9 // object (vegasNbball1) (99)
0453: set_object 133@ XY_rotation 0.0 90.0 angle 0.0
029B: 134@ = init_object 6959 at 149.75999 -4165.54 1930.9 // object (vegasNbball1) (100)
0453: set_object 134@ XY_rotation 0.0 90.0 angle 0.0
029B: 135@ = init_object 6959 at 149.75999 -4127.4702 1930.9 // object (vegasNbball1) (101)
0453: set_object 135@ XY_rotation 0.0 90.0 angle 0.0
029B: 136@ = init_object 6959 at 149.75999 -4088.1899 1930.9 // object (vegasNbball1) (102)
0453: set_object 136@ XY_rotation 0.0 90.0 angle 0.0
029B: 137@ = init_object 6959 at 149.75999 -4049.27 1930.9 // object (vegasNbball1) (103)
0453: set_object 137@ XY_rotation 0.0 90.0 angle 0.0
029B: 138@ = init_object 6959 at 149.75999 -4015.23 1930.9 // object (vegasNbball1) (104)
0453: set_object 138@ XY_rotation 0.0 90.0 angle 0.0
029B: 139@ = init_object 6959 at 149.75999 -3976.52 1930.9 // object (vegasNbball1) (105)
0453: set_object 139@ XY_rotation 0.0 90.0 angle 0.0
029B: 140@ = init_object 6959 at 110.9 -4390.3301 1930.46 // object (vegasNbball1) (106)
0453: set_object 140@ XY_rotation 0.0 90.0 angle 0.0
029B: 141@ = init_object 6959 at 110.9 -4352.3301 1930.46 // object (vegasNbball1) (107)
0453: set_object 141@ XY_rotation 0.0 90.0 angle 0.0
029B: 142@ = init_object 6959 at 110.9 -4314.1499 1930.46 // object (vegasNbball1) (108)
0453: set_object 142@ XY_rotation 0.0 90.0 angle 0.0
029B: 143@ = init_object 6959 at 110.9 -4274.8301 1930.46 // object (vegasNbball1) (109)
0453: set_object 143@ XY_rotation 0.0 90.0 angle 0.0
029B: 144@ = init_object 6959 at 110.9 -4235.9399 1930.46 // object (vegasNbball1) (110)
0453: set_object 144@ XY_rotation 0.0 90.0 angle 0.0
029B: 145@ = init_object 6959 at 110.9 -4196.5801 1930.46 // object (vegasNbball1) (111)
0453: set_object 145@ XY_rotation 0.0 90.0 angle 0.0
029B: 146@ = init_object 6959 at 110.9 -4157.3301 1930.46 // object (vegasNbball1) (112)
0453: set_object 146@ XY_rotation 0.0 90.0 angle 0.0
029B: 147@ = init_object 6959 at 110.9 -4118.73 1930.46 // object (vegasNbball1) (113)
0453: set_object 147@ XY_rotation 0.0 90.0 angle 0.0
029B: 148@ = init_object 6959 at 110.9 -4079.6599 1930.46 // object (vegasNbball1) (114)
0453: set_object 148@ XY_rotation 0.0 90.0 angle 0.0
029B: 149@ = init_object 6959 at 110.9 -4041.0901 1930.46 // object (vegasNbball1) (115)
0453: set_object 149@ XY_rotation 0.0 90.0 angle 0.0
029B: 150@ = init_object 6959 at 110.9 -4001.8401 1930.46 // object (vegasNbball1) (116)
0453: set_object 150@ XY_rotation 0.0 90.0 angle 0.0
029B: 151@ = init_object 6959 at 110.9 -3965.23 1930.46 // object (vegasNbball1) (117)
0453: set_object 151@ XY_rotation 0.0 90.0 angle 0.0
029B: 152@ = init_object 8171 at 162.32001 -4341.2402 1939.39 // object (vgsSairportland06) (9)
0453: set_object 152@ XY_rotation 0.0 179.995 angle 359.995
029B: 153@ = init_object 10558 at 162.63 -4410.1899 1941.29 // object (tbnSFS) (834)
0453: set_object 153@ XY_rotation 0.0 0.0 angle 90.0
029B: 154@ = init_object 8171 at 98.13 -4341.2402 1939.39 // object (vgsSairportland06) (10)
0453: set_object 154@ XY_rotation 0.0 179.995 angle 359.989
029B: 155@ = init_object 10558 at 99.33 -4410.1899 1941.29 // object (tbnSFS) (835)
0453: set_object 155@ XY_rotation 0.0 0.0 angle 90.0
029B: 156@ = init_object 10558 at 98.01 -4412.27 1940.72 // object (tbnSFS) (836)
0453: set_object 156@ XY_rotation 90.0 0.0 angle 180.0
029B: 157@ = init_object 8171 at 162.86 -4203.5801 1939.39 // object (vgsSairportland06) (11)
0453: set_object 157@ XY_rotation 0.0 179.995 angle 359.989
029B: 158@ = init_object 8171 at 162.86 -4067.77 1939.39 // object (vgsSairportland06) (12)
0453: set_object 158@ XY_rotation 0.0 179.995 angle 359.989
029B: 159@ = init_object 8171 at 98.13 -4205.6201 1939.39 // object (vgsSairportland06) (13)
0453: set_object 159@ XY_rotation 0.0 179.995 angle 359.989
029B: 160@ = init_object 8171 at 98.13 -4073.8101 1939.39 // object (vgsSairportland06) (14)
0453: set_object 160@ XY_rotation 0.0 179.995 angle 359.989
029B: 161@ = init_object 10558 at 135.28 -4410.9399 1936.35 // object (tbnSFS) (837)
0453: set_object 161@ XY_rotation 90.0 0.0 angle 180.0
029B: 162@ = init_object 10558 at 135.28 -4414.6899 1936.35 // object (tbnSFS) (838)
0453: set_object 162@ XY_rotation 90.0 0.0 angle 179.995
029B: 163@ = init_object 10558 at 130.99001 -4416.4302 1931.33 // object (tbnSFS) (839)
0453: set_object 163@ XY_rotation 0.0 0.0 angle 89.995
029B: 164@ = init_object 10558 at 130.99001 -4416.4302 1937.6 // object (tbnSFS) (840)
0453: set_object 164@ XY_rotation 0.0 0.0 angle 89.989
029B: 165@ = init_object 10558 at 126.43 -4414.6899 1936.35 // object (tbnSFS) (841)
0453: set_object 165@ XY_rotation 90.0 0.0 angle 179.995
029B: 166@ = init_object 10558 at 126.43 -4411.2998 1936.35 // object (tbnSFS) (842)
0453: set_object 166@ XY_rotation 90.0 0.0 angle 179.995
029B: 167@ = init_object 1775 at 122.74 -4568.4102 1945.23 // object (CJ_SPRUNK1) (1)
0453: set_object 167@ XY_rotation 0.0 0.0 angle 0.0
029B: 168@ = init_object 1302 at 124.68 -4477.9902 1932.09 // object (vendmachfd) (1)
0453: set_object 168@ XY_rotation 0.0 0.0 angle 270.0
029B: 169@ = init_object 1302 at 124.68 -4443.4102 1932.09 // object (vendmachfd) (2)
0453: set_object 169@ XY_rotation 0.0 0.0 angle 270.0
029B: 170@ = init_object 1302 at 124.68 -4487.7998 1932.09 // object (vendmachfd) (3)
0453: set_object 170@ XY_rotation 0.0 0.0 angle 270.0
029B: 171@ = init_object 1302 at 124.68 -4518.6602 1932.09 // object (vendmachfd) (4)
0453: set_object 171@ XY_rotation 0.0 0.0 angle 270.0
029B: 172@ = init_object 1302 at 136.92999 -4520.1099 1932.09 // object (vendmachfd) (5)
0453: set_object 172@ XY_rotation 0.0 0.0 angle 90.0
029B: 173@ = init_object 1302 at 136.92999 -4487.3901 1932.09 // object (vendmachfd) (6)
0453: set_object 173@ XY_rotation 0.0 0.0 angle 90.0
029B: 174@ = init_object 1302 at 136.92999 -4477.1499 1932.09 // object (vendmachfd) (7)
0453: set_object 174@ XY_rotation 0.0 0.0 angle 90.0
029B: 175@ = init_object 1302 at 136.92999 -4442.75 1932.09 // object (vendmachfd) (8)
0453: set_object 175@ XY_rotation 0.0 0.0 angle 90.0
029B: 176@ = init_object 3851 at 133.32001 -4416.6802 1934.14 // object (carshowwin_SFSX) (1)
0453: set_object 176@ XY_rotation 90.0 0.0 angle 90.0
029B: 177@ = init_object 3851 at 129.37 -4416.6802 1934.14 // object (carshowwin_SFSX) (2)
0453: set_object 177@ XY_rotation 90.0 0.0 angle 90.0
029B: 178@ = init_object 3851 at 128.67 -4416.6802 1934.14 // object (carshowwin_SFSX) (3)
0453: set_object 178@ XY_rotation 90.0 0.0 angle 90.0
029B: 179@ = init_object 3851 at 126.56 -4542.3599 1932.14 // object (carshowwin_SFSX) (4)
0453: set_object 179@ XY_rotation 90.0 0.0 angle 90.0
029B: 180@ = init_object 3851 at 130.50999 -4542.3599 1932.14 // object (carshowwin_SFSX) (5)
0453: set_object 180@ XY_rotation 90.0 0.0 angle 90.0
029B: 181@ = init_object 3851 at 131.25999 -4542.3599 1932.14 // object (carshowwin_SFSX) (6)
0453: set_object 181@ XY_rotation 90.0 0.0 angle 90.0
029B: 182@ = init_object 13654 at 106.61 -4620.96 1921.54 // object (darkpoly) (1)
0453: set_object 182@ XY_rotation 0.0 0.0 angle 14.5
029B: 183@ = init_object 1218 at 103.4 -4488.8999 1932.63 // object (barrel1) (1) BOMB
0453: set_object 183@ XY_rotation 0.0 0.0 angle 0.0
029B: 184@ = init_object 2690 at 101.58 -4506.5498 1933.39 // object (CJ_FIRE_EXT) (1)
0453: set_object 184@ XY_rotation 0.0 0.0 angle 260.0
029B: 185@ = init_object 1252 at 103.75 -4488.8799 1932.72 // object (barrelexpos) (1) BOMB
0453: set_object 185@ XY_rotation 0.0 0.0 angle 270.0
029B: 186@ = init_object 2960 at 158.12 -4548.6201 1936.5699 // object (kmb_beam) (1)
0453: set_object 186@ XY_rotation 0.0 0.0 angle 0.0
029B: 187@ = init_object 2960 at 156.17 -4548.6201 1934.3199 // object (kmb_beam) (2)
0453: set_object 187@ XY_rotation 0.0 90.0 angle 0.0
029B: 188@ = init_object 3675 at 101.27 -4509.8501 1934.5699 // object (laxrf_refinerypipe) (1)
0453: set_object 188@ XY_rotation 0.0 0.0 angle 90.0
029B: 189@ = init_object 2961 at 102.52 -4509.8799 1933.53 // object (fire_break) (1)
0453: set_object 189@ XY_rotation 0.0 0.0 angle 90.0
029B: 190@ = init_object 1256 at 129.21001 -4537.23 1932.79 // object (Stonebench1) (1)
0453: set_object 190@ XY_rotation 0.0 0.0 angle 0.0
029B: 191@ = init_object 1256 at 130.00999 -4537.23 1932.79 // object (Stonebench1) (2)
0453: set_object 191@ XY_rotation 0.0 0.0 angle 180.0
029B: 192@ = init_object 1256 at 131.64 -4500.5298 1932.79 // object (Stonebench1) (3)
0453: set_object 192@ XY_rotation 0.0 0.0 angle 179.995
029B: 193@ = init_object 1256 at 130.84 -4500.5298 1932.79 // object (Stonebench1) (4)
0453: set_object 193@ XY_rotation 0.0 0.0 angle 359.995
029B: 194@ = init_object 1256 at 129.00999 -4462.3799 1932.79 // object (Stonebench1) (5)
0453: set_object 194@ XY_rotation 0.0 0.0 angle 359.989
029B: 195@ = init_object 1256 at 129.78 -4462.3799 1932.79 // object (Stonebench1) (6)
0453: set_object 195@ XY_rotation 0.0 0.0 angle 179.989
029B: 196@ = init_object 1256 at 131.98 -4424.3501 1932.79 // object (Stonebench1) (7)
0453: set_object 196@ XY_rotation 0.0 0.0 angle 179.984
029B: 197@ = init_object 1256 at 131.17999 -4424.3501 1932.79 // object (Stonebench1) (8)
0453: set_object 197@ XY_rotation 0.0 0.0 angle 359.984
029B: 198@ = init_object 4011 at 59.8 -4619.0898 1958.52 // object (figfree2_LAn) (1)
0453: set_object 198@ XY_rotation 0.0 0.0 angle 0.0
029B: 199@ = init_object 4011 at 193.25 -4627.1899 1957.77 // object (figfree2_LAn) (2)
0453: set_object 199@ XY_rotation 0.0 0.0 angle 180.0
029B: 200@ = init_object 6157 at 74.12 -4566.1099 1963.41 // object (gaz22_law) (3)
0453: set_object 200@ XY_rotation 0.0 0.0 angle 270.0
029B: 201@ = init_object 6157 at 171.82001 -4675.1899 1963.41 // object (gaz22_law) (4)
0453: set_object 201@ XY_rotation 0.0 0.0 angle 90.0
029B: 202@ = init_object 6157 at 150.12 -4669.52 1963.41 // object (gaz22_law) (5)
0453: set_object 202@ XY_rotation 0.0 0.0 angle 0.0
029B: 203@ = init_object 803 at 163.59 -4628.71 1960.3 // object (genVEG_bush09) (13)
0453: set_object 203@ XY_rotation 0.0 0.0 angle 0.0
029B: 204@ = init_object 1346 at 101.74 -4606.8101 1957.1899 // object (CJ_PHONE_KIOSK2) (2)
0453: set_object 204@ XY_rotation 90.0 0.0 angle 90.0
029B: 205@ = init_object 1346 at 158.44 -4629.23 1954.4301 // object (CJ_PHONE_KIOSK2) (3)
0453: set_object 205@ XY_rotation 0.0 0.0 angle 270.0
029B: 206@ = init_object 1346 at 158.75999 -4626.3799 1957.3101 // object (CJ_PHONE_KIOSK2) (4)
0453: set_object 206@ XY_rotation 90.0 0.0 angle 270.0
029B: 207@ = init_object 4112 at 102.4 -4645.0601 1963.1899 // object (build01_LAn) (2)
0453: set_object 207@ XY_rotation 0.0 0.0 angle 90.0
029B: 208@ = init_object 13654 at 106.61 -4620.96 1924.79 // object (darkpoly) (2)
0453: set_object 208@ XY_rotation 0.0 0.0 angle 14.496
029B: 209@ = init_object 13654 at 106.81 -4555.8101 1924.79 // object (darkpoly) (3)
0453: set_object 209@ XY_rotation 0.0 0.0 angle 194.496
029B: 210@ = init_object 13654 at 106.81 -4555.8101 1920.79 // object (darkpoly) (4)
0453: set_object 210@ XY_rotation 0.0 0.0 angle 194.496



0247: load_model 3519
0247: load_model 944
0247: load_model 13654
0247: load_model 10766
0247: load_model 971
0247: load_model 10558
0247: load_model 14409
0247: load_model 5726
0247: load_model 18608
0247: load_model 2691
0247: load_model 2641
0247: load_model 2716
0247: load_model 2722
0247: load_model 2715
0247: load_model 2695
0247: load_model 2922
0247: load_model 985
0247: load_model 964
0247: load_model 9823
0247: load_model 1362
0247: load_model 7503
0247: load_model 7661
0247: load_model 1324
0247: load_model 691
038B: load_requested_models




029B: 1@ = init_object 3519 at 81.77 -4558.6602 1923.6899 // object (vgsN_rooflitb) (1)
0453: set_object 1@ XY_rotation 0.0 0.0 angle 270.0
029B: 2@ = init_object 3519 at 88.05 -4558.6602 1923.6899 // object (vgsN_rooflitb) (2)
0453: set_object 2@ XY_rotation 0.0 0.0 angle 270.0
029B: 3@ = init_object 3519 at 76.49 -4558.6602 1923.6899 // object (vgsN_rooflitb) (3)
0453: set_object 3@ XY_rotation 0.0 0.0 angle 270.0
029B: 4@ = init_object 3519 at 76.49 -4567.3301 1923.6899 // object (vgsN_rooflitb) (4)
0453: set_object 4@ XY_rotation 0.0 0.0 angle 270.0
029B: 5@ = init_object 3519 at 81.77 -4567.3301 1923.6899 // object (vgsN_rooflitb) (5)
0453: set_object 5@ XY_rotation 0.0 0.0 angle 270.0
029B: 6@ = init_object 3519 at 88.17 -4567.3301 1923.6899 // object (vgsN_rooflitb) (6)
0453: set_object 6@ XY_rotation 0.0 0.0 angle 270.0
029B: 7@ = init_object 3519 at 96.24 -4573.1099 1923.6899 // object (vgsN_rooflitb) (7)
0453: set_object 7@ XY_rotation 0.0 0.0 angle 180.0
029B: 8@ = init_object 3519 at 94.57 -4539.5 1936.1899 // object (vgsN_rooflitb) (8)
0453: set_object 8@ XY_rotation 0.0 0.0 angle 89.995
029B: 9@ = init_object 3519 at 94.57 -4522.2598 1936.1899 // object (vgsN_rooflitb) (9)
0453: set_object 9@ XY_rotation 0.0 0.0 angle 89.989
029B: 10@ = init_object 3519 at 94.57 -4476.23 1936.1899 // object (vgsN_rooflitb) (10)
0453: set_object 10@ XY_rotation 0.0 0.0 angle 89.989
029B: 11@ = init_object 3519 at 94.57 -4457.6401 1936.1899 // object (vgsN_rooflitb) (11)
0453: set_object 11@ XY_rotation 0.0 0.0 angle 89.989
029B: 12@ = init_object 3519 at 94.57 -4401.4399 1936.1899 // object (vgsN_rooflitb) (12)
0453: set_object 12@ XY_rotation 0.0 0.0 angle 89.989
029B: 13@ = init_object 3519 at 94.57 -4414.25 1936.1899 // object (vgsN_rooflitb) (13)
0453: set_object 13@ XY_rotation 0.0 0.0 angle 89.989
029B: 14@ = init_object 944 at 92.41 -4396.5601 1932.77 // object (Packing_carates04) (11)
0453: set_object 14@ XY_rotation 0.0 0.0 angle 270.0
029B: 15@ = init_object 13654 at 105.92 -4023.8301 1933.03 // object (darkpoly) (5)
0453: set_object 15@ XY_rotation 0.0 0.0 angle 194.496
029B: 16@ = init_object 13654 at 105.92 -4023.8301 1937.38 // object (darkpoly) (7)
0453: set_object 16@ XY_rotation 0.0 0.0 angle 194.496
029B: 17@ = init_object 13654 at 154.84 -4023.8301 1937.38 // object (darkpoly) (8)
0453: set_object 17@ XY_rotation 0.0 0.0 angle 194.496
029B: 18@ = init_object 13654 at 154.84 -4023.8301 1933.13 // object (darkpoly) (9)
0453: set_object 18@ XY_rotation 0.0 0.0 angle 194.496
029B: 19@ = init_object 13654 at 105.2 -4797.6201 1933.14 // object (darkpoly) (10)
0453: set_object 19@ XY_rotation 0.0 0.0 angle 14.496
029B: 20@ = init_object 13654 at 105.2 -4797.6201 1937.64 // object (darkpoly) (11)
0453: set_object 20@ XY_rotation 0.0 0.0 angle 14.491
029B: 21@ = init_object 13654 at 105.2 -4797.6201 1941.14 // object (darkpoly) (12)
0453: set_object 21@ XY_rotation 0.0 0.0 angle 14.491
029B: 22@ = init_object 13654 at 68.27 -5049.73 1932.8101 // object (darkpoly) (13)
0453: set_object 22@ XY_rotation 0.0 0.0 angle 344.491
029B: 23@ = init_object 10766 at 1.43 -5096.5601 1957.6801 // object (Airport_10_SFSe) (17)
0453: set_object 23@ XY_rotation 0.0 0.0 angle 329.996
029B: 24@ = init_object 13654 at 68.27 -5049.73 1936.5601 // object (darkpoly) (15)
0453: set_object 24@ XY_rotation 0.0 0.0 angle 344.487
029B: 25@ = init_object 13654 at 68.27 -5049.73 1940.3101 // object (darkpoly) (16)
0453: set_object 25@ XY_rotation 0.0 0.0 angle 344.487
029B: 26@ = init_object 13654 at 77.57 -5054.8501 1940.3101 // object (darkpoly) (17)
0453: set_object 26@ XY_rotation 0.0 0.0 angle 344.487
029B: 27@ = init_object 13654 at 77.57 -5054.8501 1936.3101 // object (darkpoly) (18)
0453: set_object 27@ XY_rotation 0.0 0.0 angle 344.487
029B: 28@ = init_object 13654 at 77.57 -5054.8501 1932.5601 // object (darkpoly) (19)
0453: set_object 28@ XY_rotation 0.0 0.0 angle 344.487
029B: 29@ = init_object 13654 at 86.42 -5059.7202 1932.5601 // object (darkpoly) (20)
0453: set_object 29@ XY_rotation 0.0 0.0 angle 344.487
029B: 30@ = init_object 13654 at 86.42 -5059.7202 1936.3101 // object (darkpoly) (21)
0453: set_object 30@ XY_rotation 0.0 0.0 angle 344.487
029B: 31@ = init_object 13654 at 86.42 -5059.7202 1940.3101 // object (darkpoly) (22)
0453: set_object 31@ XY_rotation 0.0 0.0 angle 344.487
029B: 34@ = init_object 13654 at 193.45 -4835.6401 1933.13 // object (darkpoly) (23)
0453: set_object 34@ XY_rotation 0.0 0.0 angle 164.487
029B: 35@ = init_object 13654 at 193.45 -4835.6401 1937.3101 // object (darkpoly) (24)
0453: set_object 35@ XY_rotation 0.0 0.0 angle 164.487
029B: 36@ = init_object 13654 at 193.45 -4835.6401 1940.09 // object (darkpoly) (25)
0453: set_object 36@ XY_rotation 0.0 0.0 angle 164.487
029B: 37@ = init_object 13654 at 202.33 -4840.46 1940.09 // object (darkpoly) (26)
0453: set_object 37@ XY_rotation 0.0 0.0 angle 164.487
029B: 38@ = init_object 13654 at 202.33 -4840.46 1936.09 // object (darkpoly) (27)
0453: set_object 38@ XY_rotation 0.0 0.0 angle 164.487
029B: 39@ = init_object 13654 at 202.33 -4840.46 1932.59 // object (darkpoly) (28)
0453: set_object 39@ XY_rotation 0.0 0.0 angle 164.487
029B: 40@ = init_object 13654 at 207.42999 -4843.2798 1932.59 // object (darkpoly) (29)
0453: set_object 40@ XY_rotation 0.0 0.0 angle 164.487
029B: 41@ = init_object 13654 at 207.42999 -4843.2798 1936.74 // object (darkpoly) (30)
0453: set_object 41@ XY_rotation 0.0 0.0 angle 164.487
029B: 42@ = init_object 13654 at 207.42999 -4843.2798 1939.99 // object (darkpoly) (31)
0453: set_object 42@ XY_rotation 0.0 0.0 angle 164.487
029B: 43@ = init_object 971 at 101.4 -4573.0898 1923.66 // object (subwaygate) (1)
0453: set_object 43@ XY_rotation 0.0 0.0 angle 90.0
029B: 44@ = init_object 971 at 117.62 -4410.3799 1935.61 // object (subwaygate) (2)
0453: set_object 44@ XY_rotation 0.0 0.0 angle 180.0
029B: 45@ = init_object 10558 at 143.86 -4410.1899 1936.35 // object (tbnSFS) (844)
0453: set_object 45@ XY_rotation 90.0 0.0 angle 90.0
029B: 46@ = init_object 10558 at 119.15 -4408.4399 1936.35 // object (tbnSFS) (845)
0453: set_object 46@ XY_rotation 90.0 0.0 angle 0.0
029B: 47@ = init_object 10558 at 119.15 -4404.5 1936.35 // object (tbnSFS) (846)
0453: set_object 47@ XY_rotation 90.0 0.0 angle 0.0
029B: 48@ = init_object 10558 at 119.15 -4400.75 1936.35 // object (tbnSFS) (847)
0453: set_object 48@ XY_rotation 90.0 0.0 angle 0.0
029B: 49@ = init_object 14409 at 116.88 -4407.8799 1928.9301 // object (carter-stairs02) (1)
0453: set_object 49@ XY_rotation 0.0 0.0 angle 0.0
029B: 50@ = init_object 10558 at 116.85 -4406.8101 1937.1 // object (tbnSFS) (849)
0453: set_object 50@ XY_rotation 36.0 270.0 angle 180.0
029B: 51@ = init_object 10558 at 115.03 -4408.4399 1936.35 // object (tbnSFS) (850)
0453: set_object 51@ XY_rotation 90.0 0.0 angle 0.0
029B: 52@ = init_object 10558 at 115.03 -4404.9399 1936.35 // object (tbnSFS) (851)
0453: set_object 52@ XY_rotation 90.0 0.0 angle 0.0
029B: 53@ = init_object 10558 at 115.03 -4401.2998 1936.35 // object (tbnSFS) (852)
0453: set_object 53@ XY_rotation 90.0 0.0 angle 0.0
029B: 54@ = init_object 10558 at 115.03 -4401.2998 1927.9301 // object (tbnSFS) (853)
0453: set_object 54@ XY_rotation 90.0 0.0 angle 0.0
029B: 55@ = init_object 10558 at 115.03 -4404.8599 1927.9301 // object (tbnSFS) (854)
0453: set_object 55@ XY_rotation 90.0 0.0 angle 0.0
029B: 56@ = init_object 10558 at 115.03 -4408.48 1927.9301 // object (tbnSFS) (855)
0453: set_object 56@ XY_rotation 90.0 0.0 angle 0.0
029B: 57@ = init_object 10558 at 119.15 -4408.4399 1927.83 // object (tbnSFS) (856)
0453: set_object 57@ XY_rotation 90.0 0.0 angle 0.0
029B: 58@ = init_object 10558 at 119.15 -4404.7002 1927.83 // object (tbnSFS) (857)
0453: set_object 58@ XY_rotation 90.0 0.0 angle 0.0
029B: 59@ = init_object 10558 at 119.15 -4401.0 1927.83 // object (tbnSFS) (858)
0453: set_object 59@ XY_rotation 90.0 0.0 angle 0.0
029B: 60@ = init_object 5726 at 127.84 -4395.6499 1921.76 // object (Lawn_holbuild21) (49)
0453: set_object 60@ XY_rotation 0.0 0.0 angle 0.0
029B: 61@ = init_object 10558 at 116.85 -4399.8799 1932.12 // object (tbnSFS) (859)
0453: set_object 61@ XY_rotation 36.0 270.0 angle 180.0
029B: 62@ = init_object 971 at 117.62 -4410.3799 1942.6801 // object (subwaygate) (3)
0453: set_object 62@ XY_rotation 0.0 0.0 angle 179.995
029B: 63@ = init_object 13654 at 117.12 -4403.0 1928.84 // object (darkpoly) (32)
0453: set_object 63@ XY_rotation 0.0 0.0 angle 194.496
029B: 64@ = init_object 13654 at 117.12 -4403.0 1932.84 // object (darkpoly) (33)
0453: set_object 64@ XY_rotation 0.0 0.0 angle 194.496
029B: 65@ = init_object 10558 at 142.03999 -4408.46 1936.35 // object (tbnSFS) (860)
0453: set_object 65@ XY_rotation 90.0 0.0 angle 0.0
029B: 66@ = init_object 10558 at 138.12 -4408.46 1936.35 // object (tbnSFS) (861)
0453: set_object 66@ XY_rotation 90.0 0.0 angle 0.0
029B: 67@ = init_object 10558 at 138.12 -4404.46 1938.42 // object (tbnSFS) (862)
0453: set_object 67@ XY_rotation 90.0 0.0 angle 0.0
029B: 68@ = init_object 14409 at 140.05 -4403.0498 1935.28 // object (carter-stairs02) (2)
0453: set_object 68@ XY_rotation 0.0 0.0 angle 180.0
029B: 69@ = init_object 14409 at 140.05 -4393.8301 1941.61 // object (carter-stairs02) (3)
0453: set_object 69@ XY_rotation 0.0 0.0 angle 179.995
029B: 70@ = init_object 10558 at 138.12 -4400.71 1940.92 // object (tbnSFS) (863)
0453: set_object 70@ XY_rotation 90.0 0.0 angle 0.0
029B: 71@ = init_object 10558 at 138.12 -4396.8198 1943.42 // object (tbnSFS) (864)
0453: set_object 71@ XY_rotation 90.0 0.0 angle 0.0
029B: 72@ = init_object 10558 at 142.03999 -4404.5801 1938.72 // object (tbnSFS) (865)
0453: set_object 72@ XY_rotation 90.0 0.0 angle 0.0
029B: 73@ = init_object 10558 at 142.03999 -4400.6602 1941.22 // object (tbnSFS) (866)
0453: set_object 73@ XY_rotation 90.0 0.0 angle 0.0
029B: 74@ = init_object 10558 at 142.03999 -4396.6602 1944.1899 // object (tbnSFS) (867)
0453: set_object 74@ XY_rotation 90.0 0.0 angle 0.0
029B: 75@ = init_object 10558 at 139.95 -4406.8901 1942.2 // object (tbnSFS) (868)
0453: set_object 75@ XY_rotation 35.997 270.0 angle 359.995
029B: 76@ = init_object 10558 at 142.03999 -4408.46 1944.91 // object (tbnSFS) (869)
0453: set_object 76@ XY_rotation 90.0 0.0 angle 0.0
029B: 77@ = init_object 10558 at 142.03999 -4404.5801 1946.1801 // object (tbnSFS) (870)
0453: set_object 77@ XY_rotation 90.0 0.0 angle 0.0
029B: 78@ = init_object 10558 at 142.03999 -4400.6602 1949.0699 // object (tbnSFS) (871)
0453: set_object 78@ XY_rotation 90.0 0.0 angle 0.0
029B: 79@ = init_object 10558 at 142.04004 -4400.6602 1949.0699 // object (tbnSFS) (872)
0453: set_object 79@ XY_rotation 90.0 0.0 angle 0.0
029B: 80@ = init_object 10558 at 142.03999 -4396.6602 1951.9301 // object (tbnSFS) (873)
0453: set_object 80@ XY_rotation 90.0 0.0 angle 0.0
029B: 81@ = init_object 10558 at 138.12 -4408.46 1944.16 // object (tbnSFS) (874)
0453: set_object 81@ XY_rotation 90.0 0.0 angle 0.0
029B: 82@ = init_object 10558 at 138.12 -4404.46 1946.7 // object (tbnSFS) (875)
0453: set_object 82@ XY_rotation 90.0 0.0 angle 0.0
029B: 83@ = init_object 10558 at 138.12 -4400.71 1949.66 // object (tbnSFS) (877)
0453: set_object 83@ XY_rotation 90.0 0.0 angle 0.0
029B: 84@ = init_object 10558 at 138.12 -4396.8198 1951.59 // object (tbnSFS) (878)
0453: set_object 84@ XY_rotation 90.0 0.0 angle 0.0
029B: 85@ = init_object 10558 at 139.95 -4399.9902 1947.2 // object (tbnSFS) (879)
0453: set_object 85@ XY_rotation 35.997 270.0 angle 359.989
029B: 86@ = init_object 13654 at 135.96001 -4396.73 1942.71 // object (darkpoly) (34)
0453: set_object 86@ XY_rotation 0.0 0.0 angle 194.496
029B: 87@ = init_object 13654 at 135.96001 -4396.73 1946.46 // object (darkpoly) (35)
0453: set_object 87@ XY_rotation 0.0 0.0 angle 194.496
029B: 88@ = init_object 13654 at 135.96001 -4396.73 1949.46 // object (darkpoly) (36)
0453: set_object 88@ XY_rotation 0.0 0.0 angle 194.496
029B: 89@ = init_object 971 at 140.83 -4410.3799 1935.5601 // object (subwaygate) (4)
0453: set_object 89@ XY_rotation 0.0 0.0 angle 179.995
029B: 90@ = init_object 971 at 140.83 -4410.3799 1942.66 // object (subwaygate) (5)
0453: set_object 90@ XY_rotation 0.0 0.0 angle 179.995
029B: 91@ = init_object 18608 at 118.79 -4531.8301 1939.64 // object (countS_lights01) (1)
0453: set_object 91@ XY_rotation 0.0 0.0 angle 0.0
029B: 92@ = init_object 18608 at 118.79 -4509.3901 1939.64 // object (countS_lights01) (2)
0453: set_object 92@ XY_rotation 0.0 0.0 angle 0.0
029B: 93@ = init_object 18608 at 118.79 -4483.3799 1939.64 // object (countS_lights01) (3)
0453: set_object 93@ XY_rotation 0.0 0.0 angle 0.0
029B: 94@ = init_object 18608 at 118.79 -4460.0898 1939.64 // object (countS_lights01) (4)
0453: set_object 94@ XY_rotation 0.0 0.0 angle 0.0
029B: 95@ = init_object 18608 at 118.79 -4437.7202 1939.64 // object (countS_lights01) (5)
0453: set_object 95@ XY_rotation 0.0 0.0 angle 0.0
029B: 96@ = init_object 18608 at 142.2 -4437.7202 1939.64 // object (countS_lights01) (6)
0453: set_object 96@ XY_rotation 0.0 0.0 angle 0.0
029B: 97@ = init_object 18608 at 142.2 -4460.5498 1939.64 // object (countS_lights01) (7)
0453: set_object 97@ XY_rotation 0.0 0.0 angle 0.0
029B: 98@ = init_object 18608 at 142.2 -4482.6699 1939.64 // object (countS_lights01) (8)
0453: set_object 98@ XY_rotation 0.0 0.0 angle 0.0
029B: 99@ = init_object 18608 at 142.2 -4505.9702 1939.64 // object (countS_lights01) (9)
0453: set_object 99@ XY_rotation 0.0 0.0 angle 0.0
029B: 100@ = init_object 18608 at 142.2 -4531.0898 1939.64 // object (countS_lights01) (10)
0453: set_object 100@ XY_rotation 0.0 0.0 angle 0.0
029B: 101@ = init_object 2691 at 124.9 -4526.2598 1934.25 // object (CJ_BANNER09) (1)
0453: set_object 101@ XY_rotation 0.0 0.0 angle 270.0
029B: 102@ = init_object 2641 at 124.94 -4514.6401 1934.1899 // object (CJ_BURGER_POSTER) (1)
0453: set_object 102@ XY_rotation 0.0 0.0 angle 270.0
029B: 103@ = init_object 2716 at 124.87 -4483.1099 1934.36 // object (CJ_DON_POSTER3) (1)
0453: set_object 103@ XY_rotation 0.0 0.0 angle 270.0
029B: 104@ = init_object 2722 at 124.92 -4490.6899 1934.34 // object (CJ_BANNER18) (1)
0453: set_object 104@ XY_rotation 0.0 0.0 angle 270.0
029B: 105@ = init_object 2722 at 124.92 -4473.9199 1934.34 // object (CJ_BANNER18) (2)
0453: set_object 105@ XY_rotation 0.0 0.0 angle 270.0
029B: 106@ = init_object 2722 at 124.92 -4448.7998 1934.34 // object (CJ_BANNER18) (3)
0453: set_object 106@ XY_rotation 0.0 0.0 angle 270.0
029B: 107@ = init_object 2691 at 124.9 -4437.02 1934.25 // object (CJ_BANNER09) (2)
0453: set_object 107@ XY_rotation 0.0 0.0 angle 270.0
029B: 108@ = init_object 2691 at 136.75999 -4435.25 1934.33 // object (CJ_BANNER09) (3)
0453: set_object 108@ XY_rotation 0.0 0.0 angle 90.0
029B: 109@ = init_object 2715 at 136.67 -4448.3101 1934.3101 // object (CJ_DON_POSTER) (1)
0453: set_object 109@ XY_rotation 0.0 0.0 angle 270.0
029B: 110@ = init_object 2715 at 136.67 -4481.96 1934.3101 // object (CJ_DON_POSTER) (2)
0453: set_object 110@ XY_rotation 0.0 0.0 angle 270.0
029B: 111@ = init_object 2641 at 136.73 -4525.0498 1933.74 // object (CJ_BURGER_POSTER) (2)
0453: set_object 111@ XY_rotation 0.0 0.0 angle 90.0
029B: 112@ = init_object 2695 at 136.7 -4513.75 1934.3199 // object (CJ_BANNER12) (1)
0453: set_object 112@ XY_rotation 0.0 0.0 angle 90.0
029B: 113@ = init_object 2695 at 136.7 -4490.4502 1934.3199 // object (CJ_BANNER12) (2)
0453: set_object 113@ XY_rotation 0.0 0.0 angle 90.0
029B: 114@ = init_object 2691 at 136.75999 -4472.9702 1934.33 // object (CJ_BANNER09) (4)
0453: set_object 114@ XY_rotation 0.0 0.0 angle 90.0
029B: 115@ = init_object 2922 at 91.73 -4542.3799 1933.4399 // object (kmb_keypad) (1)
0453: set_object 115@ XY_rotation 0.0 0.0 angle 270.0
029B: 116@ = init_object 2922 at 87.45 -4547.7002 1921.49 // object (kmb_keypad) (2)
0453: set_object 116@ XY_rotation 0.0 0.0 angle 190.0

029B: 118@ = init_object 964 at 93.0 -4493.23 1932.14 // object (CJ_METAL_CRATE) (1)METAL CRATE WEAPON PICKUP
0453: set_object 118@ XY_rotation 0.0 0.0 angle 40.0

029B: 145@ = init_object 9823 at 59.16 -4571.0 1946.0 // object (sav1sfw) (121)
0453: set_object 145@ XY_rotation 0.0 0.0 angle 270.0
029B: 146@ = init_object 1362 at 162.06 -4901.3701 1931.45 // object (CJ_FIREBIN) (1)
0453: set_object 146@ XY_rotation 0.0 0.0 angle 0.0
029B: 147@ = init_object 1362 at 186.36 -4859.0601 1931.41 // object (CJ_FIREBIN) (2)
0453: set_object 147@ XY_rotation 0.0 0.0 angle 0.0
029B: 148@ = init_object 10766 at 171.06 -4506.2598 1968.29 // object (Airport_10_SFSe) (18)
0453: set_object 148@ XY_rotation 0.0 90.0 angle 0.0
029B: 149@ = init_object 10766 at 112.43 -4508.4102 1968.29 // object (Airport_10_SFSe) (19)
0453: set_object 149@ XY_rotation 0.0 90.0 angle 0.0
029B: 150@ = init_object 10558 at 156.73 -4401.0098 1925.39 // object (tbnSFS) (884)
0453: set_object 150@ XY_rotation 0.0 0.0 angle 0.0
029B: 151@ = init_object 7503 at 152.85001 -4503.6099 1930.89 // object (vegaswrailroad06) (16)
0453: set_object 151@ XY_rotation 0.0 0.0 angle 90.0
029B: 152@ = init_object 10558 at 156.06 -4410.79 1930.0699 // object (tbnSFS) (886)
0453: set_object 152@ XY_rotation 0.0 0.0 angle 0.0
029B: 153@ = init_object 7661 at 205.63 -4459.1699 1941.23 // object (venetiancpark05) (9)
0453: set_object 153@ XY_rotation 0.0 0.0 angle 0.0
029B: 154@ = init_object 10558 at 104.84 -4409.4302 1930.1 // object (tbnSFS) (887)
0453: set_object 154@ XY_rotation 0.0 0.0 angle 0.0
029B: 155@ = init_object 7503 at 107.9 -4502.3198 1930.89 // object (vegaswrailroad06) (17)
0453: set_object 155@ XY_rotation 0.0 0.0 angle 90.0
029B: 156@ = init_object 10558 at 147.73 -4410.1899 1927.6801 // object (tbnSFS) (891)
0453: set_object 156@ XY_rotation 90.0 0.0 angle 90.0
029B: 157@ = init_object 10558 at 112.85 -4410.1899 1927.35 // object (tbnSFS) (892)
0453: set_object 157@ XY_rotation 90.0 0.0 angle 90.0
029B: 158@ = init_object 1324 at 156.03 -4548.4102 1933.62 // object (ws_roadwarning_04) (1)
0453: set_object 158@ XY_rotation 0.0 0.0 angle 90.0
029B: 159@ = init_object 691 at 174.53999 -4617.5601 1959.52 // object (sm_veg_tree4_big) (1)
0453: set_object 159@ XY_rotation 0.0 0.0 angle 0.0
029B: 160@ = init_object 691 at 82.39 -4613.9902 1959.47 // object (sm_veg_tree4_big) (2)
0453: set_object 160@ XY_rotation 0.0 0.0 angle 0.0



0249: release_model 3519
0249: release_model 944
0249: release_model 13654
0249: release_model 10766
0249: release_model 971
0249: release_model 10558
0249: release_model 14409
0249: release_model 5726
0249: release_model 18608
0249: release_model 2691
0249: release_model 2641
0249: release_model 2716
0249: release_model 2722
0249: release_model 2715
0249: release_model 2695
0249: release_model 2922
0249: release_model 985
0249: release_model 964
0249: release_model 9823
0249: release_model 1362
0249: release_model 7503
0249: release_model 7661
0249: release_model 1324
0249: release_model 691

0A92: create_custom_thread "battle_maps\link2subway.cs"
//0ACD: show_text_highpriority "End Thread" time 5000
0A93: end_custom_thread

end_thread

:exit
wait 0
if or
actor.Dead($player_actor)
0ADC:   test_cheat "exit"
jf @exit
:none
0ACD: show_text_highpriority "END." time 5000

MISSION_CLEANUP
END_THREAD

